foxunit
Recruit

Hello fellow modders,
Im new to the M&B modding and having the usual struggle, one has if he enters a new area.
My problem is something rather weird, since I researched it a bit on the forum and came up with similar problems.
Unfortunately, their conclusions did not help me, resolving the problem.
If have added a model, from a different mod, to get started, you know the small things ^^".
No problem there, adding items even via txt, is a rather simple process once understood. The Problem emerges in the game, the object appears to be complety white, now hold your horses ^^.
Im aware that could either be, a missing texture, or missnamed texture, not textured model, or the alpha channel, at least thats why I gathered so far. However, all of the above can be excluded from the problem, at least I think so.
Quick rundown:
Resource/plus_armor.brf/nvren
Resource/plus_armor_mat_d9.brf/nvren
Textures/nvren.dds <---The alphachannel is black, wich a far as to my knowledge, should prevent the model from shining like a light bulb.
Also the model shows up fine in BRFEdit.
I hope some of you might be able to help me.
Im new to the M&B modding and having the usual struggle, one has if he enters a new area.
My problem is something rather weird, since I researched it a bit on the forum and came up with similar problems.
Unfortunately, their conclusions did not help me, resolving the problem.
If have added a model, from a different mod, to get started, you know the small things ^^".
No problem there, adding items even via txt, is a rather simple process once understood. The Problem emerges in the game, the object appears to be complety white, now hold your horses ^^.
Im aware that could either be, a missing texture, or missnamed texture, not textured model, or the alpha channel, at least thats why I gathered so far. However, all of the above can be excluded from the problem, at least I think so.
Quick rundown:
Resource/plus_armor.brf/nvren
Resource/plus_armor_mat_d9.brf/nvren
Textures/nvren.dds <---The alphachannel is black, wich a far as to my knowledge, should prevent the model from shining like a light bulb.
Also the model shows up fine in BRFEdit.
I hope some of you might be able to help me.
