A little help here?

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foxunit

Recruit
Hello fellow modders,

Im new to the M&B modding and having the usual struggle, one has if he enters a new area.
My problem is something rather weird, since I researched it a bit on the forum and came up with similar problems.
Unfortunately, their conclusions did not help me, resolving the problem.

If have added a model, from a different mod, to get started, you know the small things ^^".

No problem there, adding items even via txt, is a rather simple process once understood. The Problem emerges in the game, the object appears to be complety white, now hold your horses ^^.

Im aware that could either be, a missing texture, or missnamed texture, not textured model, or the alpha channel, at least thats why I gathered so far. However, all of the above can be excluded from the problem, at least I think so.



Quick rundown:




Resource/plus_armor.brf/nvren

Resource/plus_armor_mat_d9.brf/nvren

Textures/nvren.dds <---The alphachannel is black, wich a far as to my knowledge, should prevent the model from shining like a light bulb.

Also the model shows up fine in BRFEdit.


I hope some of you might be able to help me.
 
I assume that this armor is rigged already, that is you copied it as a brf.

Check your material settings, and copy them from materials from existing armors, then report back )
 
Thanks for the fast reply.

Yes the armor is rigged, actually it is taken (the brf files) from another mod. Material settings are the exact same as in the original mod.

I figured out that much xD
 
Umm, in what order do new entries appear in your module.ini?
Foolproof way to include new stuff is to have model + material + texture all defined in the same brf
 
You mean this?

load_mod_resource = plus_armor
load_mod_resource = plus_textures_new
load_mod_resource = plus_armor_mat_d9

Is there somethign wrong with that method?

Also:
Whats up with it showing up correctly in BRFEdit
 
yeah, I mean exactly this :smile:
Try this one instead:

load_mod_resource = plus_textures_new
load_mod_resource = plus_armor_mat_d9
load_mod_resource = plus_armor
 
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