A list of suggestions

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Jarl Ballin'

Regular
Already posted this here but I think it is better placed in this section.

A list of Suggestions.
Will edit to keep this up-to-date.


Soon (Weeks, few Months):
To get rid of the bugs, improve performance and better balancing should be clear.
And I know some of the points I talk about under this are already "fixed/included per mod" but should be ingame.

... an opportunity to store items in a castle
... improved AI behaviour on the battlefield and sieges.
... building a camp on the map which you can enter. (improves healing rate a bit for example)
... renaming of formations
... saveable formations
... Not only Looters, Sea Raiders, Steppe Bandits. More variety, different troop types, appearance and loot after a victory.
... make it possible for Kingdoms to make truce and alliance with other Factions.
... Feasts!
... Fill placeholders like my signature
... implement random events (finding purchase in the bushes, bandit ambush, Companion or soldier/troop has an accident etc.)


Later (after few months+)

... a deeper experience in things like relations, traits, character behaviours, politics, diplomacy, economics.
... more things to do in cities for that you can come back.
... more quests to create a questpool with different tasks to improve variety
... more options for companions like ...
• Send as a messenger (try to improve relation, send gold, insult somebody, get reinforcements etc.)
• Send Companion with high roguery/scout skill into enemy castle for infiltrating or something like that
• Give Companion with high Smith skill order to smith gear (possible if you camp)
• Possibility to harvest some wood in Forest areas while camping (depends on steward skill for example)
• Possibility to hunt while camping (Bow, Crossbow, Scout skill)
• better behaviour based on their traits (Dishonourable Companions plunder soldiers after a battle which causes little relation loss with honourable characters in the group over a time for example or special events happening between companions like in warband but more in depth.)


Dreams (perhaps never):

... hoping that the large map which was found will be real some day.
... more goods/items to trade
... implement ships (including seabattles, influences trading, transport troops)
... enhanced weather (including weather is visible on big map, can change while in battle, includes thunder)
• spices, other seafood, exclusive local goods (for example rare artifacts in the Aserai desert, real thick and warm Bearpelt near Tyal in the north, Falcons from Vlandia. Of course these were very rare and valuable.)
 
yes please :smile: .. "Not only Looters, Sea Raiders, Steppe Bandits. More variety, different troop types, appearance and loot after a victory"
I didnt understand this one though
 
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