Dear Taleworlds,
Bannerlord is a sandbox game that was sold on the premise of mod-support, and yet the only thing that the modding community has to work with is a scene and asset editor. While such features are useful, they've created a situation in which massive overhaul mods like Kingdoms of Arda have to effectively halt their development until they can access the presently hard-coded aspects of the game.
All mods can do at the moment is layer features overtop of the existing game. Community bug-fixes for common issues are effectively impossible, databasing custom assets is volatile because monthly updates change the .xml lists, and mappers might work on a custom scene for a week only to find that assets used in it have been altered or removed.
Now, I understand why the full suite hasn't been released. Bannerlord is very much so still an early-access game, and the eventual goal is to present a stable vanilla build for modders to work with. In most cases, this type of situation is fine, but in a little under two months Bannerlord will have been out for an entire year. In that time, we've seen a myriad of bug fixes and balancing updates, but only a scant few additional features. It seems to me that the slow pace has been due to a focus on stabilizing the game itself, both in terms of gameplay and functionality. Take for instance, the dreaded snowball effect. It's been a problem since day 1, and to date it's STILL a problem.
It's abundantly clear that you're working to give us what was promised, but there's a better way! Place your focus on the release of modding tools, let the community handle the minor issues while you focus on implementing what's still needed.
What do I mean by that? Simple, give us a full modding suite and let the community go wild with the game. Let third parties work on bug-fixes to previously hard-coded problems, then copy their homework. Let them provide fixes and balance suggestions, then pick and choose what you like and implement it.
There's a really good line from Bannerlord's Steam Store page, and it reads as follows:
Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.
So please, consider letting us lend a hand. Many of us in the community are die-hard fans, and there's a myriad of scene/asset designers, bug-fixers, and playtesters out there who'd be more than willing to help make the game what it was meant to be.
Sincerely,
A fan
Bannerlord is a sandbox game that was sold on the premise of mod-support, and yet the only thing that the modding community has to work with is a scene and asset editor. While such features are useful, they've created a situation in which massive overhaul mods like Kingdoms of Arda have to effectively halt their development until they can access the presently hard-coded aspects of the game.
All mods can do at the moment is layer features overtop of the existing game. Community bug-fixes for common issues are effectively impossible, databasing custom assets is volatile because monthly updates change the .xml lists, and mappers might work on a custom scene for a week only to find that assets used in it have been altered or removed.
Now, I understand why the full suite hasn't been released. Bannerlord is very much so still an early-access game, and the eventual goal is to present a stable vanilla build for modders to work with. In most cases, this type of situation is fine, but in a little under two months Bannerlord will have been out for an entire year. In that time, we've seen a myriad of bug fixes and balancing updates, but only a scant few additional features. It seems to me that the slow pace has been due to a focus on stabilizing the game itself, both in terms of gameplay and functionality. Take for instance, the dreaded snowball effect. It's been a problem since day 1, and to date it's STILL a problem.
It's abundantly clear that you're working to give us what was promised, but there's a better way! Place your focus on the release of modding tools, let the community handle the minor issues while you focus on implementing what's still needed.
What do I mean by that? Simple, give us a full modding suite and let the community go wild with the game. Let third parties work on bug-fixes to previously hard-coded problems, then copy their homework. Let them provide fixes and balance suggestions, then pick and choose what you like and implement it.
There's a really good line from Bannerlord's Steam Store page, and it reads as follows:
Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.
So please, consider letting us lend a hand. Many of us in the community are die-hard fans, and there's a myriad of scene/asset designers, bug-fixers, and playtesters out there who'd be more than willing to help make the game what it was meant to be.
Sincerely,
A fan