A kingdom has conquered the entire map - Help

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When your more annoyed at a game due to bad gameplay and balancing then you are a dozen or so crashes and the total breaking of a save with 15 hours, the Developers should know they have messed up.

I don't want to criticise too much, because the mechanics are all there and it is fun for awhile... But the lack of lots of sufficient testing seems obvious. There is loads of minor issues you notice a few minutes into a game that should have been caught and fixed well before release, but the most serious is by far the fact a game all about longevity has saves that barely last a couple hundred in game days (Which is nothing in context of the game play).

Balance in this is not that hard to fix. there is lots of approaches, modders fixed a lot of this in warband. this is the point of early access, lot of players, and finding these issues that are best left to the players who sink long hours to find, and developers to adjust and fix.
 
Balance in this is not that hard to fix. there is lots of approaches, modders fixed a lot of this in warband. this is the point of early access, lot of players, and finding these issues that are best left to the players who sink long hours to find, and developers to adjust and fix.
A save in a Mount and Blade game is meant to last thousands to tens of thousands of days. When the consensus seems to be that you can barely get past 500 before your simply left with two or three huge empires, thats a MASSIVE problem. Its the core of the game, and it being totally broken in Early Access might be justifiable if for example people were coming back after one or two thousand days and saying there is a problem... But at extremes 500 days? Often less? Its just absurd. Its like getting a Call of Duty early access release where players don't have hit boxes, it simply makes the game entirely defunct.
 
Well, I seem to be able to prevent this by putting all the lords of the faction that was conquering whole world(Battania in my case) in prison of the faction I worked under as mercenaries. They got the half of the world sadly.
 
How did you manage to take a city in the middle of the empire? They'll come at you with 500+ soldiers.
i got it from southern empire, when i was a vassal. Then i finally found the last lord who know something about the battle, then i got a option to make a my empire. After that i thought: f**k it, and i left from the southern empire, and i choose to keep all of my buildings. They attacked me immediately, but i sneaked into epictrotea, where i created my empire, and because i "joined" a new empire, they didn't bully me anymore. But later they attacked me, and after painful battle i lost my city, and i was imprisoned. Then i gave up.
 
Well, sad to see this has been up on the forums for 4-5 days at yet not one dev or anyone with an ear to the devs have responded, quick google will see that this is a big freaking issue, at least comment so we know you are aware of it FFS
 
Well, sad to see this has been up on the forums for 4-5 days at yet not one dev or anyone with an ear to the devs have responded, quick google will see that this is a big freaking issue, at least comment so we know you are aware of it FFS
Devs have commented on it other threads, and have directly stated they're working on it in the patch notes.
 
:sad: ok ty , can u link me the post where they commented on it, also... so i guess there is no point starting a new game till after its fixed then ?
 
russian-regions-vector-map-11222192.jpg

Please fix this!
 
I think the problem is how easy it is to gather large armies. In M&B, it was pretty hard for a Marshall to gather enough men to capture a single castle or town before having to go back and replenish. In Bannerlord, I am seeing 4, 5, even 6 armies with 500-800 strength taking 3-4 locations simultaneously. Also the garrisons for most castles and towns are pretty weak in comparison. They either need to be much larger than most armies or maybe the defenders just need to get a bonus to damage/defense when defending. I mean back in history, to storm a castle you usually needed at least 3 or even 5 to 1 odds to have any chance of success. This is actually the reason why sieges happen because it took a hell of a lot less men to starve out a castle than it did to storm a castle.
 
I think the problem is how easy it is to gather large armies. In M&B, it was pretty hard for a Marshall to gather enough men to capture a single castle or town before having to go back and replenish. In Bannerlord, I am seeing 4, 5, even 6 armies with 500-800 strength taking 3-4 locations simultaneously. Also the garrisons for most castles and towns are pretty weak in comparison. They either need to be much larger than most armies or maybe the defenders just need to get a bonus to damage/defense when defending. I mean back in history, to storm a castle you usually needed at least 3 or even 5 to 1 odds to have any chance of success. This is actually the reason why sieges happen because it took a hell of a lot less men to starve out a castle than it did to storm a castle.

It doesn't help that garrison food is bugged, allowing garrisons to continue increasing militia even at zero food. This is probably why some places have massive garrisons if they haven't been attacked the entire game.
 
The problem is the siege tower and battering ram. In native the sieges is more balanced because they need to attack using ladders. How to balance this?

1 - In campaing map when you build catapult or ballista as attack force, the defenders catapult and ballista fire again you, but why they can not fire to siege tower and battering ram?
2 - If the attackers need to wait more time to build siege engines, a lot of sieges didn't happaned because the arrived of refoirce troops, and the sieges that occurs fast, will be have a lot of losses like in native.
 
I too have witnessed this and made the mistake of joining the Aserai... My desert warriors.... weakest armies around, I managed to lead a few attacks before the other guys (one of the empires and the mongols) just wiped everyone out. Within about hhmm 6 game hours.

Wasn't really sure what to do then.
 
I got now 60 Playhrs. Created my own Army. About 11k are behind my back. But the Battanians captured the whole map. They are 20k Strong and I tried some stuff. Going in a instant war and make some Sieges is a total failure. A lot of your Clans are going to betray you and in less than 2 hrs you are minimized and your citys are gone. Just for those who try to reach that point. Dont waste your time. I played on very easy.
 
I know your pain. Are all playthroughs like this ? Does the snowballing happen all the time, on all games ? Or is just a rare random occurance for some people ?
 
To be honest at this point I would say it's worth intervening with console commands if it looks like someone is starting to dominate and you don't want a snowball. Use it to force factions to make peace or so they don't get wiped out and can get some of their villages/towns back to working so they can actually build parties/armies again.
The issue with the game currently is that when a nation is losing they are unable to recruit any troops as all their villages are burned and towns are perpetually under siege or just empty of recruits. What's more even when this is the case the nations rarely make peace and just continue their death spiral. I think there should be something implemented to favour nations making peace when one is clearly losing, but right now all you have is console commands or just letting a faction snowball and ruin your save.
 
I know your pain. Are all playthroughs like this ? Does the snowballing happen all the time, on all games ? Or is just a rare random occurance for some people ?
My fault I kinda helped them to wipe out the others by keeping peace and raid others
 
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