A Humble Thought On Modifications

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Atomix

Recruit
Hello to you, who is reading this thread!  :smile:
  I would like to give an advice to everybody who is currently working on modifications for mount & blade, especially those who are more interested in multiplayer gaming.
  I truly believe that game modifications are a great thing, because that allows players to customize the very core of the game to their desires, expanding the game play and improving certain game elements.
  My humble request is - please, do not turn this game into a counter-strike or battlefield 2142 type of game, what I am referring to is, do not create so many mods that have replaced melee weapons with guns. There are so many online first person-shooter games already, so I think we don't need another. Don't you agree?
Mount & Blade, has this great combat system, that turns melee fighting with swords and other weapons to be something extraordinary comparing to other games, and shooting with arrows and bolts allows everyone to enjoy this game even more, because in most FPS games, everybody tends to mostly hide in some spots, waiting for an enemy to appear, just to give him or her a headshot.
  If we just sit back and think, how many multiplayer games can you count, that have a tendency on melee fighting, except point-and-click MMORPG games? Most of online games tend to use guns and other long range weaponry, but that is nothing new! So I believe, when warband will be officially released, one of it's top merits will be it's melee fighting that actually gives this game a unique touch.  :wink:
I have seen that the community in this forum is very reasonable and sensible. Please write your opinions, I would be honored to discuss this subject further on!
 
I'm fairly certain that the vast majority of mods for Warband will be real-life mods of certain periods of time, with everything you already see in Warband but with more than a hint of what the real-life nations looked and had in their arsenal, rather than adding guns and such into the game altough even that is another real-life period in the human history of warfare.
 
Should I feel hit? Or is this completely unrelated to Musket Madness being released? :neutral:

Anyway, I see your point, and I do agree at some extent. I don't want to play a modern combat mod for m&b, it just doesn't fit. There are exceptions of course. Take Gangs of Glasgow for example. But then again, that's not what I define as "modern combat".
I also agree that m&b has a great combat system, that's why I'm still playing, after a couple of years. I enjoy it much more than any FPS game I've tried. So yes, the combat system is what makes this game great.
But if we take my mod as an example here. Yes, it got guns. But let's sit back and think again. How many multiplayer games can you count, except a few modifications, that are set in the 18th c? Not many I don't think. What makes m&b great for a musket mod is it's game play, which is well suited both for the musket combat and the melee. There's bayonets, swords and lances. Over the few days that we have tried the mod it has been quite a lot of melee. Given the long reload times, melee combat is often forced upon you no matter if you like it or not. Now, maybe musket mods is not what you aimed at with that post (I got more of a feeling that it was modern mods), but you said mods with guns so...
Now, that I have defend Musket Madness (:wink:) I still agree with you about modern gun mods. But, the point with mods is to give everyone something they like. And last, I want to say that I think your concern is completely unnecessary. Look at mods released for native already. Most of them are set in a medieval setting. Sure there's everything from historical to complete fantasy, but the base is still medieval. So I don't think you'll have to worry about m&b turning into a fps. :smile:
 
Most of the mods will probably be things like Rus XII century (except, of course, most of them won't be of as high a quality- no offense to anyone.) Sure, there will be a few mods that implement guns, but those will likley be 17th, 18th, and 19th century mods, which would be utterly awesome IMO, especially when coordinated right. Form squares, anyone?
 
  I meant no offence to your mod, Beaver. I am talking more in general, thinking what might turn out later on from this game.
  My worst fear is that M&B multiplayer might turn into a first person-shooter with medieval guns, but as Beaver said, his mod has it all balanced, forcing you to play melee most of the time. So that would be what modders should aim for, if they implement 17th, 18th, or which every century weaponry. To have those guns as an extra thing in warfare, but not to rely on them completely.
  Otherwise after a year or so, we will see 20 people running around in a server with Matchlock muskets that were used in english civil war and 4 more persons who will try to use their swords and axes, but will completely fail to do any damage, because by the time they will have gotten near their enemy, they will be filled with bullets from head to toe.
 
Atomix 说:
  I meant no offence to your mod, Beaver.
None taken, I just thought I'd defend it just in case :wink:

I do see what you mean, but as I said, I don't think it's going to happen. But then again, sometimes when I try to use my swords and axes, I completely fail to do any damage because I get filled with bolts or arrows. :razz: But that's fine from time to time, as long as it isn't like that every game.
 
While I agree with you in that I can't see myself playing any mods that turn the game into yet another FPS, if the demand for such a thing is there I have no problem with people making a mod like that or playing it...

I have no doubt that traditional M&B-ish combat will continue despite this, and those are the mods I'll play.
 
HTAPAWASO 说:
While I agree with you in that I can't see myself playing any mods that turn the game into yet another FPS, if the demand for such a thing is there I have no problem with people making a mod like that or playing it...

I have no doubt that traditional M&B-ish combat will continue despite this, and those are the mods I'll play.

+1

Everyone can mod what they want, no one is forcing you into making your mod. (Or are they...)
 
Age of Chivarly, Savage 2, Pirates, Knights and Vikings to name a few Games that use melle as its main thing
 
I agree we dont need a CoD MW2 mod.
The only mod with guns that I would like (in the 20th c.)
would be a World War 1 (Great War) mod. Mostly because, Its never been done.
 
You´d rather have few melee-only mods or many varied ones? Star Wars FTW!        NOTE: This post was made using a phone ;D
 
well mod in mNB with guns arnt fps nor tps they are both but frist all it better combat then any other fps i play,combat arms,merc wars,ext i played are fast paced and MnB gun games mod r a slow paced so ya... AND Let there be Tons of mods for warband :smile: more varity is more fun.
 
@OP

So what you're saying is that you're afraid that if too many people release gun-based mods for Warband everyone will start playing those instead of the more convental ones because what they REALLY wanted out of this online team-based melee combat game is an online team-based shooter?

Do you believe that they're only putting up with this medieval stuff for now because they're waiting for a real good counter-strike mod to come out so they can play that exclusively? Do you actually believe that melee combat (the thing the game's engine was designed for, the reason everyone bought the game and will buy the expansion because it enhances it along with allowing enjoy it with other people) will be replaced by ranged gun combat (something the game wasn't designed for, nobody was expecting to be included when they bought it, and probably aren't expecting the expansion to incude either)?

You expect all this from the same community that went red with internet rage when Armagen added an inaccurate as hell flintlock pistol to the tavern chest in the now gone city of Zendar back in the original M&B Beta?

Really now?
 
AnkleBiter 说:
@OP

So what you're saying is that you're afraid that if too many people release gun-based mods for Warband everyone will start playing those instead of the more convental ones because what they REALLY wanted out of this online team-based melee combat game is an online team-based shooter?

Do you believe that they're only putting up with this medieval stuff for now because they're waiting for a real good counter-strike mod to come out so they can play that exclusively? Do you actually believe that melee combat (the thing the game's engine was designed for, the reason everyone bought the game and will buy the expansion because it enhances it along with allowing enjoy it with other people) will be replaced by ranged gun combat (something the game wasn't designed for, nobody was expecting to be included when they bought it, and probably aren't expecting the expansion to incude either)?

You expect all this from the same community that went red with internet rage when Armagen added an inaccurate as hell flintlock pistol to the tavern chest in the now gone city of Zendar back in the original M&B Beta?

Really now?
This.
 
AnkleBiter 说:
@OP

So what you're saying is that you're afraid that if too many people release gun-based mods for Warband everyone will start playing those instead of the more convental ones because what they REALLY wanted out of this online team-based melee combat game is an online team-based shooter?

Really now?

Well, no I think you are quite right, that the people who will buy this game, will expect to play melee as it is, not waiting for a CS mod to come out. But you see, in year 2004 no one thought that in game Jedi Academy, there would be released such as mod as JA+, that allows people to overuse their force powers, a few years later, most of the original servers died out. After some more time, there was released this siege mod, thats almost like one of those FPS shooters, where you pick a class, hide in a corner and wait for someone to pass by, so you can take your shot. That completely changed the original game, there was this counter-strike community which filled most of the servers, so the majority of people where forced upon to play in those servers.
I just hope that such a thing doesn't happen with mount and blade, since it never ever has been released for multiplayer gaming, so we cannot really predict how the things are going to change over time in the future.

Amroth 说:
Atomix 说:
the community in this forum is very reasonable and sensible.
Excuse me. 

What?

:lol: :lol:
Well, you should see how it is in other game forums, when you try to post a sensible thread, stating your point of view to others, you will most likely get flamed and afterwards warned for speaking out loud. Atleast that is what I got in one MMORPG forum, where I replied to a thread asking, why the download link is broken and nobody cares about it, a few days later, I see that my account has received a warning and a PM message from moderator saying to shut the **** up.


Miko[PL] 说:
You´d rather have few melee-only mods or many varied ones?

I think that the best mods are those that are well balanced between melee and ranged combat, don't forget there are bows and crossbows in the original game, and I couldn't imagine mount&blade without equiping a bow and shooting some damn soldiers from a castle  :wink:  but as long as it allows me also to pick up an axe and chop a head off.
 
Well, there are mods that I am very much looking forward to, both medieval, and "modern".

I am of course looking forward to Chronicles of Talera, which is a fantasy mod, and I am also looking forward to playing English vs French in a 100 years war mod. Perhaps even a crusader mod!

If 1866 is released for Warband, it'd probably be the most popular.

 
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