A humble guide to success in the arena

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DakHam

Squire
So you want to gain fame and big bucks in the arena, huh? Think you're up to the challenge?
In this guide, I'll take your hand and walk you through step by step to become a famous and aspiring gladiator.

First things first, here are a few no-no's to avoid in the arena:
(1) Tabbing out of the arena just because you're faced with bad odds.
(2) Tabbing out of the arena just because you don't have your favorite jousting lance.
(3) Tabbing out of the arena when you don't have Dranton on your team/Dranton is on the other team.
(4) Tabbing out of the arena when you're not mounted.

Secondly, I'll cover the various weapons you may find placed in your hands while in the arena.

(1) Ah, the one-handed sword. The most cliched weapon in all of gaming history, fortunately it's not twenty times stronger than the other weapons in the game. Decent attack, speed, and range make it a highly balanced weapon. Pair that with the fact that you can equip a shield, and you're in good shape. On foot, it is legendary, as you can charge archers with your shield raised and hope to reach the archer before he shoots your shield (and head) off. However, it loses its specialness on horseback. While you can still fight on horseback, it's greatly overshadowed by the jousting lance, and the two-handed sword has better range and damage. Still a good choice though (not like you have a choice... heheh)

(2) The two-handed sword. Most will scoff at it, choosing the one-handed sword+shield for its versitality and balance. The two-handed sword is not that great on foot, as you lose the protection of your valuable shield, leaving you vulnerable to archers. However, the two-handed sword is a better weapon to use than the one-handed sword when trying to fight enemies on horseback, for it has more reach and damage. On horseback, the two-handed sword gains some merit, known for being able to chop up enemies pretty quickly, and having more range than the one-handed sword. Still, jousting lances are preferred. Two-handed swords' usefulness will vary depending on your situation.

(3) The jousting lance. Ah, the mother of all mounted combat. In the arena, your opponents are almost as good as dead. The longest reach out of all the arena weapons, its viability is mainly due to its couching ability. Well-armoured foes have been known to been taken out in one couch hit from a lance. However, if your horse gets cut up and you find yourself eating dirt, you're in for some big hell. The jousting lance is a terrible weapon on foot, since it is so slow, and does pitiful thrust damage. If your shield breaks, you have no way of defending yourself, so you may just try to poke your opponent to death before he gets inside your range and cuts you up. It's a double-edged sword, so be wary of being too aggressive or too careful.

(4) The bow. Often times a nightmare for most arena fighters, that is to say, the ones with the bows. Become proficient in it though, and you're in for a real treat. On foot, your biggest fear is another archer. Especially a named archer, erm, Dranton >.>. Your only hope is to pelt enemies from far away. What do you do when you're on foot, and an enemy with a shield is charging at you? Simple, luck. You must be lucky. While he's charging at you with his shield raised, try shooting it a few times. If it doesn't break, you'll have to rely on plan B.
Plan B: Wait until he lowers his shield in order to slash you. Now aim for his head, and let loose your arrow. If you're lucky, you'll kill him due to the headshot or due to your other comrades cutting him up a little. If you don't kill him, you're already dead.
If you did break his shield, aim for the headshot. You should be able to get at least two shots in.
Facing calvary? Simple, just wait for him to lift his shield, and pelt him with an arrow anywhere. It'll disrupt his attack, forcing him to circle around you again. If he has no shield, you should have put an arrow to his head already.
On horse, things change a little. You are no longer vulnerable to footmen, as you can run away on your horse and shoot them to death. Your biggest concern, again, is enemy archers. Your only hope is to get lucky and pelt them enough before they return the favor. Again, aiming for the head when enemy lancers are charging you is a great way to knock them cold.

In any case, you should be rather prepared to handle most any situation in the arena. And don't forget kids, shoot your enemies with blunt arrows, not real arrows. (blunt arrows?)
 
DakHam said:
(4) The bow. Often times a nightmare for most arena fighters, that is to say, the ones with the bows. Become proficient in it though, and you're in for a real treat. On foot, your biggest fear is another archer. Especially a named archer, erm, Dranton >.>. Your only hope is to pelt enemies from far away. What do you do when you're on foot, and an enemy with a shield is charging at you? Simple, luck. You must be lucky. While he's charging at you with his shield raised, try shooting it a few times. If it doesn't break, you'll have to rely on plan B.
Plan B: Wait until he lowers his shield in order to slash you. Now aim for his head, and let loose your arrow. If you're lucky, you'll kill him due to the headshot or due to your other comrades cutting him up a little. If you don't kill him, you're already dead.
Actually, you will most likely be given more opportunities to shoot after you hit your enemy the first time as they will wait a few seconds until their next attack, and while they wait you draw the bow, and as soon as he drops the shield you shoot - rinse, repeat.
 
Yeah, I forgot to include that bit of information in there. I was in the arena once, a foot archer, and a champion fighter with a shield was charging at me. I let him get up close, then headshotted him, but he didn't die. So I sorta just stand there, drawing another arrow, until he lowered his shield again.
But it won't work on named fighters, of course. They will tear you to shreds. :shock:
 
Nice work.

Would you mind posting your guide at the MBWiki? If not, please click here, just copy the text and paste it there, then click on Save Page. I will take care of it later.
 
Worst spawn into an arena, methinks, is when you get two handed sword on foot, facing a mounted archer and a lancer. Doom Doom Doom!
 
Not a problem, Hardclyff, I just have one question. Do I need to write my name on it or anything? o.0
 
Athletics help in arena alot. Or it becomes your doom. (look at. archer running away and shooting your and you dont have a shield and no walls to corner him)

Also you can use commands in arena. If i am mounted archer and i have a foot twohander, i usually dismount and tell him to mount. Or if i think i'll fare better i tell them to dismount and get their horses.

By the way. Regular fighters are fun. I killed one of them yesterday. I was on the left edge of arena and he was to right. He is bowman and i am twohander. And i killed him. Really. Fun.

You should also watch out who killed who. This way you can say "Oh dear god. At last Dranton died." "Oh my. That archer i just charged and survived was Dranton?" "Oh man. Dranton's in my team." "W00t Dranton knocked unconcious by regular fighter? meh." etc.
 
Or maybe the far my common: Oh my god I can't believe Dranton is able to do that! %$*#!!!!
 
DakHam said:
Not a problem, Hardclyff, I just have one question. Do I need to write my name on it or anything? o.0
I'm going to leave it as it is, only put markup on it. So if you want credit for it, just drop something like "written by DakHam" below the text.
 
Since the new version I walked into the arena with a new guy and won twenty out of twenty matches. I know everyone is saying the game got harder... but it seems a lot easier to me.
 
Good job Hardclyff, the only slight error that I saw was that the section "horse" was really just for archery. But still, thanks for making it look spiffier. :grin:
 
If you have to face cavalry and do not have a horse to ride, then try to move right up next to the arena wall, preferably at the corner.

When the cavalry charge, you sidestep out of the way and he'll run up against the wall, rearing his horse.

That will give you an excellent opportunity to cramp his style and hack him down.
 
I'd like to add that save without quitting works wonders in the arena. :wink:
But this is just another bump...
 
Reinhart said:
Since the new version I walked into the arena with a new guy and won twenty out of twenty matches. I know everyone is saying the game got harder... but it seems a lot easier to me.

The higher level footmen feint *alot* more now. It's significantly harder to kill them with two handed swords than it used to be.
 
Which oftentimes, you must hold your attack, but not swing/thrust. You can strike them before they actually attack you.
 
DakHam said:
Which oftentimes, you must hold your attack, but not swing/thrust. You can strike them before they actually attack you.

Not always :sad:. If you come up against any of the arena elites (Dranton, etc.) on the ground, they WILL swing faster than you even if you hold your stroke, trying to time it. Your only chance against them in those instances (with a 2handed sword) is to knock down and take them out before they can get back up, or if they have a sword and shield use your superior range and hit them whenever they try to attack you when you are slightly out of their range. With a sword and shield against sword and shield, fanatically block every stroke, and exploit the short opening they give you in between strokes. With a sword and shield against 2hand sword, block and hope you both have enough shield strength to take alot of beatings and that you can strike back before they backstep out of range.
 
I have a few things to add.

1. As a mounted archer ride next to, and parallel for a wall, rear and dismount, use the horse for cover and fire over the saddle.

2. As a Sword/Board infantry stand with you back to the wall and hold your shield up, block the charge with your shield, and after you stand up, walk behind the mounted unit, take out the horse, and kill while he is down.

3. As a 2-hander wielding foot-soldier fighting an archer, do one of the following.

a. Save yourself the time and hit tab.
b. Pray.
c. Bend over and kiss your ass goodbye. (though if Dranton is that archer, you most likely don't have time to do this one)
 
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