A good shader for cloth?

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specular_shader_skin_bump_high

try this with a specular, and a bump, and it will look really spectacular :grin:
 
Sayd Ûthman 说:
specular_shader_skin_bump_high

try this with a specular, and a bump, and it will look really spectacular :grin:

What if I don't have a spec and bump map?
 
personally i take the native normalmap(bump) and specular of the armor who are most similar to my armor. (excuse the bad expression ^^)
 
Sayd Ûthman 说:
personally i take the native normalmap(bump) and specular of the armor who are most similar to my armor. (excuse the bad expression ^^)

Good idea, although I don't really have anything similar as I'm making assassin robes  :mrgreen: Will keep that in mind on my next textures.

Anyway, the shader you pointed to me was a bit too crumpled. Do you know any other shader? I don't need anything fancy, just something that doesn't reflect light like a mirror.

Thanks.
 
Are you using open brf?? or brfedit.
the shader i pointed you to is correct.it needs one normalmap (the relief on the armours) one specular(the armor shadows).
you can apply a simple shader,but it's working only with shadows(specular), so what i suggest to you is to take the normalmap and specular of khergit lameller armor, cause it's a little similar to assasins robes, give it a try.
 
Sayd Ûthman 说:
Are you using open brf?? or brfedit.
the shader i pointed you to is correct.it needs one normalmap (the relief on the armours) one specular(the armor shadows).
you can apply a simple shader,but it's working only with shadows(specular), so what i suggest to you is to take the normalmap and specular of khergit lameller armor, cause it's a little similar to assasins robes, give it a try.

OpenBRF. BRFEfit is outdated and buggy imvho.

But I'd have to position the specular and such, correct?

Edit: When I meant crumpled, I meant it looked something like this:

mb4.jpg

My robes look like this:

cdscreen4.png
 
yes, but i'm not an expert at this..personally, i made just some retextures of armors.so they have the same rigging than the original.sometimes i edit slightly their specular and normalmap.(like for turbans, they need a height)
i suggest you to ask someone who knows good this part of texturing^^
 
Sayd Ûthman 说:
yes, but i'm not an expert at this..personally, i made just some retextures of armors.so they have the same rigging than the original.sometimes i edit slightly their specular and normalmap.(like for turbans, they need a height)
i suggest you to ask someone who knows good this part of texturing^^

Edited my post so you could understand what I meant by crumpled.
 
Although I don't really understand what it does but I had success with making shiny armor not shine anymore by editing the Spec RGB values as well as the Coeff and Flags value.

May be you try some of those values given from a similar native armor.

 
Ritter Dummbatz 说:
Although I don't really understand what it does but I had success with making shiny armor not shine anymore by editing the Spec RGB values as well as the Coeff and Flags value.

May be you try some of those values given from a similar native armor.

It worked! Thanks.

Screen:
cdscreen9.png
 
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