
Sayd Ûthman 说:personally i take the native normalmap(bump) and specular of the armor who are most similar to my armor. (excuse the bad expression ^^)

Sayd Ûthman 说:Are you using open brf?? or brfedit.
the shader i pointed you to is correct.it needs one normalmap (the relief on the armours) one specular(the armor shadows).
you can apply a simple shader,but it's working only with shadows(specular), so what i suggest to you is to take the normalmap and specular of khergit lameller armor, cause it's a little similar to assasins robes, give it a try.

Sayd Ûthman 说:yes, but i'm not an expert at this..personally, i made just some retextures of armors.so they have the same rigging than the original.sometimes i edit slightly their specular and normalmap.(like for turbans, they need a height)
i suggest you to ask someone who knows good this part of texturing^^


Ritter Dummbatz 说:Although I don't really understand what it does but I had success with making shiny armor not shine anymore by editing the Spec RGB values as well as the Coeff and Flags value.
May be you try some of those values given from a similar native armor.