Loiro 说:
IMO you should use TweakMB, which allows you to use all companions.
Not sure cheating is an ideal solution to the problem
There's a bunch of different ways to go as far as companions, I'll just tell you how
I roll, maybe it gives you some ideas.
I use the Alayen/Firentis/Baheshtur/Bunduk/Klethi/Deshavi/Ymira/Jeremus combo, since all the guys in the alternate group (Rolf, Lezalit, Artimenner etc.) are kind of assholes. Lezalit, for example, likes to whip recruits who don't obey, Borcha's a horse thief, Rolf is a liar, Artimenner is a pompous jerk, and so on. Matheld and Marnid seem okay, and Nizar is funny but a bit sleazy, isn't he?
The strategy I use is to focus each companion on a different skill.
Alayen, Firentis and Baheshtur don't get skilled, they're purely combat.
Bunduk, Klethi, Deshavi, Ymira and Jeremus get party skills.
When starting out, I try to give them all basic combat skills - max weapon master so that they can easily raise their weapons skills; a point or two in power draw and horse archery if they use bows; get Riding high enough to give the knights warhorses and the others hunters (except I think Bunduk and Jeremus, who still are at Riding 2 for me). I also try to give them all 1 point in Trainer (except Bunduk, who specializes in trainer).
Once they've got passable fighting skills - usually by level 10 - from then on I pick a single stat and skill set and just focus on those until they hit 30 (and 10 skill points in their chosen profession).
Alayen: A knight. I level him equally in STR and AGI; by level 25 or so he's at around 21 for both.
Melee Combat skills only: Ironflesh, Power Strike, Weapon Master, Athletics, Shield, Riding.
Firentis: My bruiser. I level him in STR only at first, and now (around level 25 I think) I'm starting on his AGI. Melee Combat skills only: Ironflesh and Power Strike. Hate getting hit by him in a tournament though
Baheshtur: Horse archer, but super dangerous on foot and in melee too. Might be my most dangerous companion actually when armed with bow and elite scimitar. Increase STR only until he hits 30, then AGI. Ironflesh, Power Strike, Power Draw (to max of 10; using a superfast Masterwork Khergit bow he's a killer). He's just now hit 30 in STR, so from now on I'm leveling AGI and his Horse Archery - I bet he gets even more deadly once he can nail people with the bow from horseback better.
Bunduk: My military expert. I raise ONLY his INT to 30. Since it takes 3 levels to raise a skill, and you get two points per level when raising INT, my INT-based companions can become experts in 3 separate int-based skills by the time they hit 30 INT. For Bunduk it's the three martial int-based skills: Tactics, Trainer and Engineering. He started at a higher level than the others so it's taking a little longer, but he's got 27 INT now with 8 points in each.
Klethi: My thief. Raise only her AGI until I can get Looting to 10. Give her a Balanced Short Arming Sword and she turns into a Cuisinart. She can't take many hits but sometimes she really goes to town, and I'll see 4 or 5 kills inside of 2 seconds. I also give her fast throwing weapons (spears and daggers), and now that she's got to 10 Looting, I'm raising her STR, but that 30 Agility is going to give her mad combat skills one day. And we get great loot.
Deshavi: My tracker. Again, INT only and able to level in the three tracker skills: Tracking, Pathfinding and Spotting to 10 each. I also try whenever there's an extra skill point or two to raise her sword and bow skills, and she can almost keep up with the knights.
Ymira: My trader. She's a bit tougher to keep alive, but given decent armor (her strength only allows things like brigandine or haubergeon, but they're not bad), easy to use weapons (sword and shield and master hunting bow) and she does okay. Level CHA to max so you can get 10 in Trade.... money becomes VERY easy to make with this skill in your party.
Jeremus: The doctor. INT only and able to level to 10 in Surgery, First Aid and Wound Treatment. Not much use in a fight, so I keep him at the bottom of my party list and if he shows up in battle, stick him somewhere safe.
So there you go, some suggestions. Haven't started my own kingdom yet so haven't faced the issue of making them into lords or ministers. I'm at day 900 or so.