Dvd
Regular

http://s12.invisionfree.com/Project_DeepBlood/index.php?act=idx
I am working on it with a couple other people. Right now we are in the "concept, concept, and more concept" stage. We are probably gonna use the Irrilict Engine, and Tokamak physics.
The gameplay will be totally free-form with no objectives, missions, quests, ect. The only thing is to reach the surface.
It will be an isometric shooter with a horror thriller story and rpg elements. It will be based more on sneaky strategies than guns-a-blazing.
It will have a weapon, armor, and item creation system. A paper-doll for the main character.
30 levels when done. A level is basically 15 rooms, 10 hallways, give or take a few.
So, join the forums and give us suggestions, ideas, ect!
Cheers!
-Dvd
I am working on it with a couple other people. Right now we are in the "concept, concept, and more concept" stage. We are probably gonna use the Irrilict Engine, and Tokamak physics.
The gameplay will be totally free-form with no objectives, missions, quests, ect. The only thing is to reach the surface.
It will be an isometric shooter with a horror thriller story and rpg elements. It will be based more on sneaky strategies than guns-a-blazing.
It will have a weapon, armor, and item creation system. A paper-doll for the main character.
30 levels when done. A level is basically 15 rooms, 10 hallways, give or take a few.
So, join the forums and give us suggestions, ideas, ect!
Cheers!
-Dvd