A friend of a friend

Users who are viewing this thread

Place: Towns

Given By: Gang leaders

Time:20 days

- A gang leader needs the player to escort a "merchant caravan" of his friend from town A to town B. A party spawn guarded by few Ruffians.

- During the travel from A to B the following can happen
  • Parties of rival gangs spawn and try to intercepts and attack the mission party
  • Realm Parties spawn and intercept the player party asking about the cargo, allowing persuasion chance or a fight against the intercepting party.
-Upon arriving in town B the escorted party stands outside the gate, the player talks to the party leader and now has to go into the town. The player enters the town and heads to the customs guards spawned(3-6) outside the city walls, talking to them allows for a conversation where 4 options will be presented to the player:

  1. Create a diversion. The player accuses the Customs Officer of Sleeping with the player sister, and then starts a brawl. If all guards unconscious success, if player unconscious fail.
  2. Talk your way in. The player enters the town and heads to the customs guards outside the city walls, talking to them allows for a conversation where the player tries persuasion for the Escorted Party not to be searched. If successful mission ends, If Fail option 1 and 3 are available
  3. Let the money talk. Try to bribe the customs guards. If success a bit of gold is sacrificed for the mission, if fail option 1 becomes a fight to not be arrested for bribery.
  4. Turn them in. Player informs the customs officer of the suspicious party, failing the mission, leading to a lot of opinion loss with quest giver, small opinion gain with the town merchants and owner clan + small gold bonus + honor
If success: Player gains relation with quest giver, but loses relation with all town B merchants. Plus gold reward

If Fail: Player might be arrested in town B, loses relations with quest giver, is made prisoner by one of the spawning parties.
 
Top Bottom