I think everyone hates ramboes (except for cav players who go rambo themselves ofc) but the solutions i had seen, like tether distances or an autokick dont really sound that effective.
What I had in mind was a morale system, similar to the one in singleplayer but a bit more different. I'll explain how it works:
- Morale is a new mechanic in form of a bar (similar to the ammo bar) next to the unit counter.
- If a unit's morale gets to zero, all the units will start running away and will not obey orders or fight back.
- Morale starts off at full, but can get lower if certain actions are taken:
- If a unit member dies, obviously, the morale will drop, but not like in SP where some of your units die and everyone dies, in this system, a 20 unit wont rout unless there are left like 3 or 4 units.
- If the unit that dies is a PLAYER CAPTAIN, then the morale drop will be WAY more severe, this will stop players from taking risky actions like tanking arrows or taking long weapons to cheese the ai units etc, and obviously, cav ramboes will be very affected by this.
- If a player captain gets too far away from their units, morale will also drop over time. the drop wont be that high if the captain is only scouting ahead, but if a cav player goes on the on to the other side of the map, the drop modifier will also increase severely, and cause the unit to rout if it takes too long.
- The "tether morale" will increase over time if the player comes back, but at a slow pace. So it is still possible to drop your units while you take a look ahead, but you better come back, and you BETTER not die during that time.
This will force Captain players to be more like actual captains, rather than trying to be a one man army. Lets take a look at what will happen to a typical cav rambo player if this system is implemented:
Lets name our rambo "JimmyDestroyer2009". Jimmy goes ahead and drops his entire 8 vlandian knights at the back of their spawn and goes ahead. He notices a bar at the bottom right, but doesnt know what it is so doesnt care. He goes ahead and dies, and respawns. By this point, his knights are already routing from both him dying and from the "tether morale". Him respawning fixes it for a second, and he goes "my guys moved? hmm weird" then goes ahead to rambo again. When he gets away, what little morale boost respawning gave to his army disappears, and they all rout. He dies, then notices that the remaining 7 knights are now gone.
Or look at "BeastMurderSlayer84", he notices enemy cav charging into his ranks. He was playing khan's guard. One of the enemy cavs die and he cannot resist using his glaive on that horse. He gets on it and goes to charge in and get some easy glaive kills. His army was already battered at this point, he had died once and his army only had half morale with only 4 archers remaining. He goes ahead to flank the enemy archers, swings his glaive and kills a few people. By this point, his army is about to rout. Then he dies, which routs is army, and even respawning can't save them. Now he is all alone because of his greed.
This could very easily be expanded on. You could have archers with ringing arrows, reducing enemy morale, and their captains trying their best to buff their morale by sticking near them. Horse archers could be way better if they had these arrows. You could have perks on berserkers and savages, dropping their enemy morale by way more with each kill, making archers to counter them way more important. You could have flanking penalties, where enemies whose flanks are completely surrounded have their morale dropped by a lot more.
Obviously, if this feature sounds like it would be a bad addition, you could just have only the first part and not expand on it, having it purely counter ramboing.
What do you guys think? I hope the devs see this and implement it, but obviously, if you see any flaws, you are free to correct me.
What I had in mind was a morale system, similar to the one in singleplayer but a bit more different. I'll explain how it works:
- Morale is a new mechanic in form of a bar (similar to the ammo bar) next to the unit counter.
- If a unit's morale gets to zero, all the units will start running away and will not obey orders or fight back.
- Morale starts off at full, but can get lower if certain actions are taken:
- If a unit member dies, obviously, the morale will drop, but not like in SP where some of your units die and everyone dies, in this system, a 20 unit wont rout unless there are left like 3 or 4 units.
- If the unit that dies is a PLAYER CAPTAIN, then the morale drop will be WAY more severe, this will stop players from taking risky actions like tanking arrows or taking long weapons to cheese the ai units etc, and obviously, cav ramboes will be very affected by this.
- If a player captain gets too far away from their units, morale will also drop over time. the drop wont be that high if the captain is only scouting ahead, but if a cav player goes on the on to the other side of the map, the drop modifier will also increase severely, and cause the unit to rout if it takes too long.
- The "tether morale" will increase over time if the player comes back, but at a slow pace. So it is still possible to drop your units while you take a look ahead, but you better come back, and you BETTER not die during that time.
This will force Captain players to be more like actual captains, rather than trying to be a one man army. Lets take a look at what will happen to a typical cav rambo player if this system is implemented:
Lets name our rambo "JimmyDestroyer2009". Jimmy goes ahead and drops his entire 8 vlandian knights at the back of their spawn and goes ahead. He notices a bar at the bottom right, but doesnt know what it is so doesnt care. He goes ahead and dies, and respawns. By this point, his knights are already routing from both him dying and from the "tether morale". Him respawning fixes it for a second, and he goes "my guys moved? hmm weird" then goes ahead to rambo again. When he gets away, what little morale boost respawning gave to his army disappears, and they all rout. He dies, then notices that the remaining 7 knights are now gone.
Or look at "BeastMurderSlayer84", he notices enemy cav charging into his ranks. He was playing khan's guard. One of the enemy cavs die and he cannot resist using his glaive on that horse. He gets on it and goes to charge in and get some easy glaive kills. His army was already battered at this point, he had died once and his army only had half morale with only 4 archers remaining. He goes ahead to flank the enemy archers, swings his glaive and kills a few people. By this point, his army is about to rout. Then he dies, which routs is army, and even respawning can't save them. Now he is all alone because of his greed.
This could very easily be expanded on. You could have archers with ringing arrows, reducing enemy morale, and their captains trying their best to buff their morale by sticking near them. Horse archers could be way better if they had these arrows. You could have perks on berserkers and savages, dropping their enemy morale by way more with each kill, making archers to counter them way more important. You could have flanking penalties, where enemies whose flanks are completely surrounded have their morale dropped by a lot more.
Obviously, if this feature sounds like it would be a bad addition, you could just have only the first part and not expand on it, having it purely counter ramboing.
What do you guys think? I hope the devs see this and implement it, but obviously, if you see any flaws, you are free to correct me.