I've been playing this game very heavily for the past two days and enjoyed it so much I bought a key within an hour of playing. Great job so far.
Here's a few things I've thought of while playing that would help make it a little better, in my opinion.
1.) Better control over combat. It seems to me now that when I click attack, it's random what attack I actually do. It'd be nice if it was a system similar to Morrowind where pressing left/right while pressing attack does a slice from that direction, up does overhead chop, etc. It'd really be nice for mounted combat so I could choose which side of the horse I wanted to attack. The position of the reticle may dictate that, I haven't noticed, but if not that would be a good way to do it if nothing else (edit: this seems to be the case. Is it the same for the ground?).
2.) Weather effects. This is minor and maybe even planned for later on. Not only would it help immersion, but it could come into play tactically as well. Have grassy ground become muddy in rain slowing movement slightly and having a chance of slipping and falling, based on agility. There could also be snow in the northern areas, with the terrain there being white, etc.
3.) Survey battlefield. The permanent corpses and pincushion effect of arrows are great immersive effects, but it would be nice to have those have a nice side effect. After a battle is over, instead of going straight to the loot screen, have a menu pop up asking if the player wishes to exit the battlefield. If yes, it'll go to the loot screen like normal. If no, then the player can walk/ride around the battlefield examining the carnage (and getting great screenshots at the same time!). Have the boundaries of the map offer the option to exit after surveying, like in town, or possibly even the Tab key.
In addition, if they're not already, make arrows permanent regardless of where they land. It'd be cool to see them sticking out of trees and the ground. They may already, but the screen ends before I can look and I'm too busy focusing on the people trying to kill me.
4.) Custom tournaments. This would probably work best as an extra mode in addition to the normal game (think Instant Action), but have a screen where you can setup teams, number of participants, equipment per person, etc. It'd add a great deal of replayability to an already replayable game. When I start to get bored, I usually spend time in the arena. This would give a better way to enjoy that. I'd like to be able to have 10 infantry vs mounted me matches and whatnot.
5.) More customization options. This is probably planned after the core game is more finalized, but I thought I'd throw it in. Just add things like more hair styles, facial hair, hair colors, and face skins. The ones we have are good, but more is usually better.
6.) A small gripe, but have the big bag of arrows have more than 1 more than normal. I think 1.5 or twice as many is a good starting point.
7.) The option to choose which units you want to bring into battle with you. Especially on capture missions, I want to go at it alone or with only a couple of units so I can have the best chance of my targets not being killed.
These are all I can think of at the moment. Feedback is welcome.
Here's a few things I've thought of while playing that would help make it a little better, in my opinion.
1.) Better control over combat. It seems to me now that when I click attack, it's random what attack I actually do. It'd be nice if it was a system similar to Morrowind where pressing left/right while pressing attack does a slice from that direction, up does overhead chop, etc. It'd really be nice for mounted combat so I could choose which side of the horse I wanted to attack. The position of the reticle may dictate that, I haven't noticed, but if not that would be a good way to do it if nothing else (edit: this seems to be the case. Is it the same for the ground?).
2.) Weather effects. This is minor and maybe even planned for later on. Not only would it help immersion, but it could come into play tactically as well. Have grassy ground become muddy in rain slowing movement slightly and having a chance of slipping and falling, based on agility. There could also be snow in the northern areas, with the terrain there being white, etc.
3.) Survey battlefield. The permanent corpses and pincushion effect of arrows are great immersive effects, but it would be nice to have those have a nice side effect. After a battle is over, instead of going straight to the loot screen, have a menu pop up asking if the player wishes to exit the battlefield. If yes, it'll go to the loot screen like normal. If no, then the player can walk/ride around the battlefield examining the carnage (and getting great screenshots at the same time!). Have the boundaries of the map offer the option to exit after surveying, like in town, or possibly even the Tab key.
In addition, if they're not already, make arrows permanent regardless of where they land. It'd be cool to see them sticking out of trees and the ground. They may already, but the screen ends before I can look and I'm too busy focusing on the people trying to kill me.
4.) Custom tournaments. This would probably work best as an extra mode in addition to the normal game (think Instant Action), but have a screen where you can setup teams, number of participants, equipment per person, etc. It'd add a great deal of replayability to an already replayable game. When I start to get bored, I usually spend time in the arena. This would give a better way to enjoy that. I'd like to be able to have 10 infantry vs mounted me matches and whatnot.
5.) More customization options. This is probably planned after the core game is more finalized, but I thought I'd throw it in. Just add things like more hair styles, facial hair, hair colors, and face skins. The ones we have are good, but more is usually better.
6.) A small gripe, but have the big bag of arrows have more than 1 more than normal. I think 1.5 or twice as many is a good starting point.
7.) The option to choose which units you want to bring into battle with you. Especially on capture missions, I want to go at it alone or with only a couple of units so I can have the best chance of my targets not being killed.
These are all I can think of at the moment. Feedback is welcome.