Sankis
Recruit

Before you read these, take note that there's probably a few repeats. I'm also not entirely sure what IS being added, so there may be some repeats there. It's also based off a few assumptions, such as that interiors arn't always going to look like a dungeon/keep.
1. Roads - I was looking at the map earlier and I realized why it looked so barren: There are no roads! I think that there should be roads between the major cities, with Zendar and the Four Roads Inn connecting both of the kingdoms. Roads should give a bonus to movement, but on the otherhand it should increase enemie's visibility of you or something like that.
2. Neutral Units - This isn't really important, but I noticed that Zendar's inn hires out Swadian units. It would be nice if they simply sold Mercenaries or some other form of sword for hire.
3. Peasants - This ties in with the above idea a bit, but peasants are currently a Swadian unit as they upgrade to Swadian Militia. Perhaps it'd be a good idea to have seperate low-level unit for neutral peasants (such as farmers. Maybe "Commoner"?) or renaming the Swadian peasant to something else. I have a few ideas more ideas for units I may post later if needed.
4. "Evil" - While i'm not sure what the storyline is going to be so this may be totally inappropriate, it'd be nice if you had the option to attack "neutral" armies such as Farmers, Peasants, Refugee.
5. Slavery updates- Right now, Slavery doesn't seem all that useful later in the game. Sure, you can get a nice blunt weapon and capture people but why bother spending thousands for 100 gold a person? What if the harder enemies sold for more? While a bit subjective, surely a slave master would realize a Dark Knight is more useful then a lowly peasant. Perhaps increase their sell price in increments of 25 or 50 for each rank they prisoner is.
6. More cities/landmarks - Pretty self explanitory, and i'm sure it's not top priority as some cities are still unfinished but it'd be nice to see more things on the map. Perhaps bandit camps, neutral villages, prisons, etc.
7. Inns - Perhaps something like 10 gold per person, not alot of but enough to prevent constant resting. To counteract this, you could make it so the player can set up a camp and rest for free outside, at the risk of being attacked.
Thats all I can remember at the moment. I'll have more eventually, i'm sure. Post your thoughts.
1. Roads - I was looking at the map earlier and I realized why it looked so barren: There are no roads! I think that there should be roads between the major cities, with Zendar and the Four Roads Inn connecting both of the kingdoms. Roads should give a bonus to movement, but on the otherhand it should increase enemie's visibility of you or something like that.
2. Neutral Units - This isn't really important, but I noticed that Zendar's inn hires out Swadian units. It would be nice if they simply sold Mercenaries or some other form of sword for hire.
3. Peasants - This ties in with the above idea a bit, but peasants are currently a Swadian unit as they upgrade to Swadian Militia. Perhaps it'd be a good idea to have seperate low-level unit for neutral peasants (such as farmers. Maybe "Commoner"?) or renaming the Swadian peasant to something else. I have a few ideas more ideas for units I may post later if needed.
4. "Evil" - While i'm not sure what the storyline is going to be so this may be totally inappropriate, it'd be nice if you had the option to attack "neutral" armies such as Farmers, Peasants, Refugee.
5. Slavery updates- Right now, Slavery doesn't seem all that useful later in the game. Sure, you can get a nice blunt weapon and capture people but why bother spending thousands for 100 gold a person? What if the harder enemies sold for more? While a bit subjective, surely a slave master would realize a Dark Knight is more useful then a lowly peasant. Perhaps increase their sell price in increments of 25 or 50 for each rank they prisoner is.
6. More cities/landmarks - Pretty self explanitory, and i'm sure it's not top priority as some cities are still unfinished but it'd be nice to see more things on the map. Perhaps bandit camps, neutral villages, prisons, etc.
7. Inns - Perhaps something like 10 gold per person, not alot of but enough to prevent constant resting. To counteract this, you could make it so the player can set up a camp and rest for free outside, at the risk of being attacked.
Thats all I can remember at the moment. I'll have more eventually, i'm sure. Post your thoughts.