Vadakill
Recruit
I find that that best way to come up with ideas is get frustrated with things. When you become frustrated with something it usually is missing something. Here's a few things I think will enhance the game:
*** Each faction point both positive and negative will affect prices by that amount in percent. For example, if you have +12 with Swadians then you get a 12% discount at stores. Conversly you get a 12% hike in cost at the opposite faction.
*** Find and raid a pirate/bandit stronghold. If you are significantly powerful enough, have no faction rating and have high leadership skill you can become a King of theives of sorts.
*** Speaking of faction standings, can a current faction level be placed on the character screen or the statistics screen (which doesn't seem to do anything at this time)
*** Add a "spur horse" command in combat. If you get stopped for one reason or another, you can spur your horse to get a quick burst of speed from a dead stop. This has a chance to buck you from the horse, and the chance of being bucked from the horse is reduced by your riding skill.
*** Opposite factions can deny you quests if you faction get's too bad with them.
*** Slow down the character idle animations a bit, they are distracting with how many times they switch stances.
*** Each extra horse in your inventory gives one normally unmounted troop a horse. Preference to hero characters, then normal troopers.
*** Moving troops in the party screen doesn't seem to have any effect on which troops you get on the battlefield. Can we make this useful?
*** Merchants should equip/hold sample items that they sell. For example, the armorer should be wearing armor, the weapon smith should be holding a weapon and the food/goods merchant a hunk of meat or something.
*** Make the escape key a universal button to back out of menus. I can hit "C" to go into the character screen, "I" to go into inventory and "Q" for quest but I have to use the mouse to hit "done" to get out. That's annoying.
*** Create a "custom" folder with shield, horse, weapon, armor subfolders for people to put custom textures in. A text file in there can be used to designate what model each texture belongs on.
Vadakill's Shield, modelType#, texture.bmp
*** Color code the item names so we can tell how common or how good of quality something is.
*** Have the ability to pay extra to rest until the following day instead of having to pay once to go to evening, then pay again to go to dawn.
Just a few ideas.
*** Each faction point both positive and negative will affect prices by that amount in percent. For example, if you have +12 with Swadians then you get a 12% discount at stores. Conversly you get a 12% hike in cost at the opposite faction.
*** Find and raid a pirate/bandit stronghold. If you are significantly powerful enough, have no faction rating and have high leadership skill you can become a King of theives of sorts.
*** Speaking of faction standings, can a current faction level be placed on the character screen or the statistics screen (which doesn't seem to do anything at this time)
*** Add a "spur horse" command in combat. If you get stopped for one reason or another, you can spur your horse to get a quick burst of speed from a dead stop. This has a chance to buck you from the horse, and the chance of being bucked from the horse is reduced by your riding skill.
*** Opposite factions can deny you quests if you faction get's too bad with them.
*** Slow down the character idle animations a bit, they are distracting with how many times they switch stances.
*** Each extra horse in your inventory gives one normally unmounted troop a horse. Preference to hero characters, then normal troopers.
*** Moving troops in the party screen doesn't seem to have any effect on which troops you get on the battlefield. Can we make this useful?
*** Merchants should equip/hold sample items that they sell. For example, the armorer should be wearing armor, the weapon smith should be holding a weapon and the food/goods merchant a hunk of meat or something.
*** Make the escape key a universal button to back out of menus. I can hit "C" to go into the character screen, "I" to go into inventory and "Q" for quest but I have to use the mouse to hit "done" to get out. That's annoying.
*** Create a "custom" folder with shield, horse, weapon, armor subfolders for people to put custom textures in. A text file in there can be used to designate what model each texture belongs on.
Vadakill's Shield, modelType#, texture.bmp
*** Color code the item names so we can tell how common or how good of quality something is.
*** Have the ability to pay extra to rest until the following day instead of having to pay once to go to evening, then pay again to go to dawn.
Just a few ideas.