A few questions to do with the module system.

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Dudro

Knight at Arms
1.  First off, if I give the tf_always_loot flag to every item, will the game crash after I win a big battle?
2. And secondly, If I change this;
###################################################################################
#own kingdom start-----------------------------------
  ("center_1_kingdom", "Kingdom of Londinium"),
to this;
###################################################################################
#own kingdom start-----------------------------------
  ("center_1_kingdom", "Kingdom of {playername}"),
Will it make new player faction kingdoms named after the player?
 
Dudro said:
1.  First off, if I give the tf_always_loot flag to every item, will the game crash after I win a big battle?
no. Since there are a set number of inventory slots. (I believe it's somewhere around 70 or 80), there will is a limit to the amount of loot you can obtain in a battle.
2. And secondly, If I change this;
###################################################################################
#own kingdom start-----------------------------------
  ("center_1_kingdom", "Kingdom of Londinium"),
to this;
###################################################################################
#own kingdom start-----------------------------------
  ("center_1_kingdom", "Kingdom of {playername}"),
Will it make new player faction kingdoms named after the player?
no. But it is possible to change the name of a faction to the player name using string operations.
 
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