A few questions on possibilities and impossibilities

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guilemaster

Squire
So I have a few questions I'd like to ask about some modifications that may or may not be possible. I'll list them out for organizations sake.

1. Is it possible to drastically alter attack animations? For instance, If I wanted to create a martial arts style game, would it be possible to alter weapon animations, such as two handed ones, into fist fighting moves?

2. Is it possible to create an attack with hitboxes in two, separated locations. For example, an attack that hits a region behind and in front of the model, but not to the sides.

3. Can pieces of equipment be given properties that alter the way a character can move? For instance, boots that can make you leap higher into the air?

4. Is it possible to remove hit-stun altogether? What about falling damage?

I'd greatly appreciate any answers, even if it is just speculation. Thanks for your time.
 
guilemaster 说:
So I have a few questions I'd like to ask about some modifications that may or may not be possible. I'll list them out for organizations sake.

1. Is it possible to drastically alter attack animations? For instance, If I wanted to create a martial arts style game, would it be possible to alter weapon animations, such as two handed ones, into fist fighting moves?

2. Is it possible to create an attack with hitboxes in two, separated locations. For example, an attack that hits a region behind and in front of the model, but not to the sides.

3. Can pieces of equipment be given properties that alter the way a character can move? For instance, boots that can make you leap higher into the air?

4. Is it possible to remove hit-stun altogether? What about falling damage?

I'd greatly appreciate any answers, even if it is just speculation. Thanks for your time.

1. Yes, you'll need the module systems. Make your animations in 3dsmax or something similar and put them in a BRF then call them with the module_animations

2. Hitboxes are hardcoded as far as I know.

3. Yes, you'll need to make an item trigger.

4. Yes its possible to remove the stun and fall damage, fall damage is in the module.ini, it will take off the stun too.
 
To get around that, you could use invisible scene props and detect the collision of scene props and then code the damage based on that...so there is a work around for the hardcoded hitboxes, but it is quite complicated.
 
Caba`drin 说:
To get around that, you could use invisible scene props and detect the collision of scene props and then code the damage based on that...so there is a work around for the hardcoded hitboxes, but it is quite complicated.
Oh I see what you mean. Would this work in an online environment very well though? Even simple things such as sending a message to all players whenever someone team hits seem to cause noticeable lag spikes.
@ithilienranger
These questions are more to my curiosity than to actual modding, however I may come to use them at some point. I was just thinking about some things is all.
 
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