So I have a few questions I'd like to ask about some modifications that may or may not be possible. I'll list them out for organizations sake.
1. Is it possible to drastically alter attack animations? For instance, If I wanted to create a martial arts style game, would it be possible to alter weapon animations, such as two handed ones, into fist fighting moves?
2. Is it possible to create an attack with hitboxes in two, separated locations. For example, an attack that hits a region behind and in front of the model, but not to the sides.
3. Can pieces of equipment be given properties that alter the way a character can move? For instance, boots that can make you leap higher into the air?
4. Is it possible to remove hit-stun altogether? What about falling damage?
I'd greatly appreciate any answers, even if it is just speculation. Thanks for your time.
1. Is it possible to drastically alter attack animations? For instance, If I wanted to create a martial arts style game, would it be possible to alter weapon animations, such as two handed ones, into fist fighting moves?
2. Is it possible to create an attack with hitboxes in two, separated locations. For example, an attack that hits a region behind and in front of the model, but not to the sides.
3. Can pieces of equipment be given properties that alter the way a character can move? For instance, boots that can make you leap higher into the air?
4. Is it possible to remove hit-stun altogether? What about falling damage?
I'd greatly appreciate any answers, even if it is just speculation. Thanks for your time.



