vako
Sergeant at Arms

1. I've added a bunch of new map locations, following a tutorial step by step. The first two I added worked perfectly. The others (added a few days later) go to a randomly generated scene with a jump screen with attack/cancel attack. The scripting for all is identical except the names, they are all off scenes I worked myself from the ingame terrain generator. The only thing I can see is that I think I copied and pasted the first two terrain numbers, where as the other ones were copied in by hand. There was a similar problem posted in reply to the tutorial, but they seemed to have forgotten to build_module, and I did that, and saved each py.file I worked on, and have checked them probably a dozen times. Getting really frustrated and could use some help.
edit= ok, not true. It just occured to me that the first two used obsolete scos in the sceneobj file with my own terrain number inserted, while the latter group used copied and renamed ones. Unfortunately one doesn't have an unlimited number of obsolete scenes to work with. "desert_town" and "slaver_post" work; the last one is one I made last night on the same lines as the second group, which also just produces a random scene:
("desert_town",sf_generate,"kaga_center", "bo_kaga_center", (0,0),(120,120),-100,"0x2000050000025896000048a0000031f60000637c",
[],[]),
("slaver_post",sf_generate,"slaver_post_main", "bo_slaver_post_main", (0,0),(120,120),-100,"0x3567d51180025896000027690000368f00002f3b",
[],[]),
("new_inn",sf_generate,"new_inn", "bo_new_inn", (0,0),(120,120),-100,"0xb44005170000258960000563c000040eb00003025",
[],[]),
("mountain_village",sf_generate,"mountain_village", "bo_mountain_village", (0,0),(120,120),-100,"0xb63024b880025896000079c3000040eb00001f45",
[],[]),
("bandit_hideout",sf_generate,"bandit_hideout", "bo_bandit_hideout", (0,0),(120,120),-100,"0xbc63910600025896000053b2000000640000054d",
[],[]),
("khergit_raider_camp",sf_generate,"khergit_raider_camp", "bo_khergit_raider_camp", (0,0),(120,120),-100,"0x300a060680025896000053b2000000640000054d",
[],[]),
("small_island",sf_generate,"none","none",(0,0),(120,120),-100,"03000014008002589600000000000003e80000054d",[],[])
2. I can't get any of the palisade objects that have more than one material to come up in the game. First I tried adding each under seperate names, they went into the game, but in separate bits without the walkways or gangplanks. Second I tried adding them under the same name (like this:
("palisade_a",0,"palisade_a","BO_palisade_a1", []),
("palisade_b",0,"palisade_b","BO_palisade_b1", []),
("palisade_c",0,"palisade_c","BO_palisade_c1", []),
("palisade_a",0,"palisade_a","BO_palisade_a2", []),
("palisade_b",0,"palisade_b","BO_palisade_b2", []),
("palisade_c",0,"palisade_c","BO_palisade_c2", []),
("palidade_ramp",0,"palisade_ramp","BO_palisade_ramp", []),
("palisade_door_a",0,"palisade_door_a","BO_palisade_door_a", []),
("palisade_gate",0,"palisade_gate","BO_palisade_gate", []),
("wooden_gate",0,"wooden_gate","BO_palisade_gate", []),
("palisade_tower_a",0,"palisade_tower_a","BO_palisade_tower_a1", []),
("palisade_tower_b",0,"palisade_tower_b","BO_palisade_tower_b1", []),
("palisade_tower_a",0,"palisade_tower_a","BO_palisade_tower_a2", []),
("palisade_tower_b",0,"palisade_tower_b","BO_palisade_tower_b2", []),
("new_palisade_tower",0,"new_palisade_tower","bo_lookout_tower", []),
("wooden_lookout_tower",0,"wooden_lookout_tower","bo_lookout_tower", []),
("palisade_keep",0,"palisade_keep","bo_palisade_keep", []),
and they show up in the sceneprops menu in the ingame editor, but all I get if I add object is the xyz-axis glowy.
And does anyone know what bo_ to use for the standing up gateposts (door_b I think).
I'd put this mod up, but at the moment it has no real storyline, no extra quests or dialogue, and lots of stuff I've pinched from other mods 'cause my modeling skills are limited to pulling out the corners of cubes and retexturing by pasting stuff over the right spot in ddss (I have a nifty green glass bowl and some nice mats). I've tried putting tapestries in by using the flat mat, but it makes them into reflections and it looks dicky so for the moment the queen in carafa (sargoth) has carpets on her walls. I can't seem to get texturing in wings3d, no matter what I try. Seriously annoying as I desperately need some gers for my khergit encampment. Ach well, I'll deal with what's infront of me for now.
Please, If anyone can help with the above two problems, I'd be very grateful.
ciao, Vako
oh, the other problem with posting my mod = I've never uploaded anything in my life.
edit= ok, not true. It just occured to me that the first two used obsolete scos in the sceneobj file with my own terrain number inserted, while the latter group used copied and renamed ones. Unfortunately one doesn't have an unlimited number of obsolete scenes to work with. "desert_town" and "slaver_post" work; the last one is one I made last night on the same lines as the second group, which also just produces a random scene:
("desert_town",sf_generate,"kaga_center", "bo_kaga_center", (0,0),(120,120),-100,"0x2000050000025896000048a0000031f60000637c",
[],[]),
("slaver_post",sf_generate,"slaver_post_main", "bo_slaver_post_main", (0,0),(120,120),-100,"0x3567d51180025896000027690000368f00002f3b",
[],[]),
("new_inn",sf_generate,"new_inn", "bo_new_inn", (0,0),(120,120),-100,"0xb44005170000258960000563c000040eb00003025",
[],[]),
("mountain_village",sf_generate,"mountain_village", "bo_mountain_village", (0,0),(120,120),-100,"0xb63024b880025896000079c3000040eb00001f45",
[],[]),
("bandit_hideout",sf_generate,"bandit_hideout", "bo_bandit_hideout", (0,0),(120,120),-100,"0xbc63910600025896000053b2000000640000054d",
[],[]),
("khergit_raider_camp",sf_generate,"khergit_raider_camp", "bo_khergit_raider_camp", (0,0),(120,120),-100,"0x300a060680025896000053b2000000640000054d",
[],[]),
("small_island",sf_generate,"none","none",(0,0),(120,120),-100,"03000014008002589600000000000003e80000054d",[],[])
2. I can't get any of the palisade objects that have more than one material to come up in the game. First I tried adding each under seperate names, they went into the game, but in separate bits without the walkways or gangplanks. Second I tried adding them under the same name (like this:
("palisade_a",0,"palisade_a","BO_palisade_a1", []),
("palisade_b",0,"palisade_b","BO_palisade_b1", []),
("palisade_c",0,"palisade_c","BO_palisade_c1", []),
("palisade_a",0,"palisade_a","BO_palisade_a2", []),
("palisade_b",0,"palisade_b","BO_palisade_b2", []),
("palisade_c",0,"palisade_c","BO_palisade_c2", []),
("palidade_ramp",0,"palisade_ramp","BO_palisade_ramp", []),
("palisade_door_a",0,"palisade_door_a","BO_palisade_door_a", []),
("palisade_gate",0,"palisade_gate","BO_palisade_gate", []),
("wooden_gate",0,"wooden_gate","BO_palisade_gate", []),
("palisade_tower_a",0,"palisade_tower_a","BO_palisade_tower_a1", []),
("palisade_tower_b",0,"palisade_tower_b","BO_palisade_tower_b1", []),
("palisade_tower_a",0,"palisade_tower_a","BO_palisade_tower_a2", []),
("palisade_tower_b",0,"palisade_tower_b","BO_palisade_tower_b2", []),
("new_palisade_tower",0,"new_palisade_tower","bo_lookout_tower", []),
("wooden_lookout_tower",0,"wooden_lookout_tower","bo_lookout_tower", []),
("palisade_keep",0,"palisade_keep","bo_palisade_keep", []),
and they show up in the sceneprops menu in the ingame editor, but all I get if I add object is the xyz-axis glowy.
And does anyone know what bo_ to use for the standing up gateposts (door_b I think).
I'd put this mod up, but at the moment it has no real storyline, no extra quests or dialogue, and lots of stuff I've pinched from other mods 'cause my modeling skills are limited to pulling out the corners of cubes and retexturing by pasting stuff over the right spot in ddss (I have a nifty green glass bowl and some nice mats). I've tried putting tapestries in by using the flat mat, but it makes them into reflections and it looks dicky so for the moment the queen in carafa (sargoth) has carpets on her walls. I can't seem to get texturing in wings3d, no matter what I try. Seriously annoying as I desperately need some gers for my khergit encampment. Ach well, I'll deal with what's infront of me for now.
Please, If anyone can help with the above two problems, I'd be very grateful.
ciao, Vako
oh, the other problem with posting my mod = I've never uploaded anything in my life.
