skorulis
Recruit

Here are a few things that I would like to see in the next version, none of them are really major, mostly just interface changes.
1. At the start of combat screen, have an option to fight by yourself. A lot of times when doing quests where you need to capture someone alive you don't want your men to come running in and kill him.
2. A new order called something along the lines of "Give me space" as a counter to "Follow me". I need to have men with me on the field so that I don't get swamped by every enemy at once, but a lot of the time (especially when using a lance) my men ride in front of me and mess up my charge.
3. When on the world map, it seems that enemys decide who to attack based on the number of people in the party. This could be changed so that it is based by the total cost of the party's currently worn armor + the cost of the currently ridden horses. I would say that armor carried with it a certain amount of respect and I really doubt a band of river pirates would attack a guy wearing full black armor. I always get annoyed when I am being chased by a party that I can easily beat.
4. Two AI annoyances. When there are only a few enemys on the map, everyone seems to crowd around them and not really do anything, I think the AI should try to avoid going to a certain place if there are already enough people there. And could riders be made to avoid water? right now if 1 person walks into a lake you seem to get everyone else dragged into a big brawl in the water. This is fine for men on foot, but I think people on horses should avoid going into water.
None of these are major problems, but I think they would make the game more enjoyable without expending a lot of effort.
1. At the start of combat screen, have an option to fight by yourself. A lot of times when doing quests where you need to capture someone alive you don't want your men to come running in and kill him.
2. A new order called something along the lines of "Give me space" as a counter to "Follow me". I need to have men with me on the field so that I don't get swamped by every enemy at once, but a lot of the time (especially when using a lance) my men ride in front of me and mess up my charge.
3. When on the world map, it seems that enemys decide who to attack based on the number of people in the party. This could be changed so that it is based by the total cost of the party's currently worn armor + the cost of the currently ridden horses. I would say that armor carried with it a certain amount of respect and I really doubt a band of river pirates would attack a guy wearing full black armor. I always get annoyed when I am being chased by a party that I can easily beat.
4. Two AI annoyances. When there are only a few enemys on the map, everyone seems to crowd around them and not really do anything, I think the AI should try to avoid going to a certain place if there are already enough people there. And could riders be made to avoid water? right now if 1 person walks into a lake you seem to get everyone else dragged into a big brawl in the water. This is fine for men on foot, but I think people on horses should avoid going into water.
None of these are major problems, but I think they would make the game more enjoyable without expending a lot of effort.