Lancer
Sergeant at Arms
I've been playing for quite a while now, and I'd like to contribute a few ideas regarding merchants:
1. I don't think this is really a problem, but I suppose I should mention it: Does anyone find it a little strange that all merchants in a town buy anything and usually pay the same price for it? (ie even though the armourer only sells armour, he'll happily buy weapons, provisions, and horses for the same price as the other merchants) I suppose it might be a pain to change this, and it does give you more places to sell things, but I found it a little odd.
2. EDITING: I was going to make a suggestion about smiths being able to repair and improve items (eg bent, cracked, battered etc.) but I've just noticed someone already did that in another thread. Very good idea though.
3. Inventories. As I understand it, merchant inventories are random, and change each day. This is a good way of getting merchants running simply and efficiently, but in the future, might it be possible to add a bit more structure to the way they work? As it is now, often you have to travel around the M&B world to find a particular weapon, armor or horse being sold, and sometimes none of the cities will have it. I thought it might be good to have a system like the trade/commodites one. This would also help to make each settlement feel more unique and real.
For example, different types of horses might be sold in different parts of the world. One settlement might be famous for the quality of it's weapons, or be identified with a particular weapons style. I guess this could also tie in with the idea of making the two cultures in the game more distinct - maybe chivalric-style armors like Heraldic and Plate would be sold in Swadian settlements, while others could only be found in Vaegir?
I hope these haven't been mentioned before, and congratulations again on such an excellent project.
Lancer
1. I don't think this is really a problem, but I suppose I should mention it: Does anyone find it a little strange that all merchants in a town buy anything and usually pay the same price for it? (ie even though the armourer only sells armour, he'll happily buy weapons, provisions, and horses for the same price as the other merchants) I suppose it might be a pain to change this, and it does give you more places to sell things, but I found it a little odd.
2. EDITING: I was going to make a suggestion about smiths being able to repair and improve items (eg bent, cracked, battered etc.) but I've just noticed someone already did that in another thread. Very good idea though.
3. Inventories. As I understand it, merchant inventories are random, and change each day. This is a good way of getting merchants running simply and efficiently, but in the future, might it be possible to add a bit more structure to the way they work? As it is now, often you have to travel around the M&B world to find a particular weapon, armor or horse being sold, and sometimes none of the cities will have it. I thought it might be good to have a system like the trade/commodites one. This would also help to make each settlement feel more unique and real.
For example, different types of horses might be sold in different parts of the world. One settlement might be famous for the quality of it's weapons, or be identified with a particular weapons style. I guess this could also tie in with the idea of making the two cultures in the game more distinct - maybe chivalric-style armors like Heraldic and Plate would be sold in Swadian settlements, while others could only be found in Vaegir?
I hope these haven't been mentioned before, and congratulations again on such an excellent project.
Lancer