Fenril
Recruit

I am a great MnB fan, I am or used to be an hardcore gamer, although these days I am more between casual and serious, I do not focus on one game at a time but MnB with a couple of my favorite mods never seems to leave my desktop.
With that being said there a few "whishes" that I had for a long time regarding the game.
The combat system:
Many people will probably want to crucify me for typing this but I think the basic melee model could use some gameplay expansion, for example how long you prepare your weapon for the strike does affect your hitting force but not by much and its never clear when you are packing full force behind the next blow. A solution from Ultima Underworld could be used, a small graph of some sort, a color indicator with brightness or different colors to show the force of your next slow strike. It is not necessary to simply hold the weapon in pre strike position forever, that would be silly, but still you could hit the attack and hold to gain more force for a longer time.
Power hits/ Combinations /Combat styles or forms:
Again in the same vein, I think Mnb could have different movements or small intuitive key combos depending on position, movement and how long you hold the attack button that produce different results, think power or combination strikes.
My personal favorite is combat styles or forms, and im not thinking about simple "stance" changes where your attack and defense values simply switch around and everything plays the same, Im suggesting a system where by changing your combat style from a queue the way you swing your weapon and move and try to block is different.
For example you could have a style that would be more effective when surrounded or pressed by many lightly armored enemies and one more suited for a couple of heavily armored and armed enemies.
General gameplay enhacement wishes:
1) I do believe there should be a menu or submenu where you specifically indicate exactly what troops you will bring with you to battle and also what kind of weapon will they be carrying. Not just swith tactics in the dialog. For example for a price you could replace the weapons of your cavalry from lances to shield and morning star, or from light to heavy armor etc.
At the battle start menu another option could be added where you pick each and every NPC that goes in for the next round, this should also work if you are fighting with an NPC allied party.
2) Battle commands
I think a "guard me" command could be useful, hold position or follow me sometimes fulfill the same purpose but its not quite same, another way to make it interesting would be to be able to select any other NPC in your party in battle mode to be "guarded".
3) Misc
I think armorer and weaponsmith NPCs should have an option menu for dying or changing the color scheme of an armor model that is about to be purchased. Yeah Yeah might be a small girly wish but I do get quirky about the way my char looks
I dont think this would be very difficult to implement.
With that being said there a few "whishes" that I had for a long time regarding the game.
The combat system:
Many people will probably want to crucify me for typing this but I think the basic melee model could use some gameplay expansion, for example how long you prepare your weapon for the strike does affect your hitting force but not by much and its never clear when you are packing full force behind the next blow. A solution from Ultima Underworld could be used, a small graph of some sort, a color indicator with brightness or different colors to show the force of your next slow strike. It is not necessary to simply hold the weapon in pre strike position forever, that would be silly, but still you could hit the attack and hold to gain more force for a longer time.
Power hits/ Combinations /Combat styles or forms:
Again in the same vein, I think Mnb could have different movements or small intuitive key combos depending on position, movement and how long you hold the attack button that produce different results, think power or combination strikes.
My personal favorite is combat styles or forms, and im not thinking about simple "stance" changes where your attack and defense values simply switch around and everything plays the same, Im suggesting a system where by changing your combat style from a queue the way you swing your weapon and move and try to block is different.
For example you could have a style that would be more effective when surrounded or pressed by many lightly armored enemies and one more suited for a couple of heavily armored and armed enemies.
General gameplay enhacement wishes:
1) I do believe there should be a menu or submenu where you specifically indicate exactly what troops you will bring with you to battle and also what kind of weapon will they be carrying. Not just swith tactics in the dialog. For example for a price you could replace the weapons of your cavalry from lances to shield and morning star, or from light to heavy armor etc.
At the battle start menu another option could be added where you pick each and every NPC that goes in for the next round, this should also work if you are fighting with an NPC allied party.
2) Battle commands
I think a "guard me" command could be useful, hold position or follow me sometimes fulfill the same purpose but its not quite same, another way to make it interesting would be to be able to select any other NPC in your party in battle mode to be "guarded".
3) Misc
I think armorer and weaponsmith NPCs should have an option menu for dying or changing the color scheme of an armor model that is about to be purchased. Yeah Yeah might be a small girly wish but I do get quirky about the way my char looks
I dont think this would be very difficult to implement.


