A different perspective on XP gain.

Play as a dynasty over generations or play over the lifetime of your maincharacter?

  • Playing as a dynasty over generations. Slow gameplay. Endgame cant be reached in one lifetime.

  • Play as a maincharacter. Fast gameplay. Endgame can be reached within lifetime of starting character


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Out of curiosity how much time do you put into it per day?

Personally, I've played 4 campaigns so far and have 90 hours logged into Steam. In my own opinion it's silly that I'd only just be reaching the point at which I'd even have a possibility of playing as a new character and finally progressing to become a vassal or somesuch. It would take an absolutely tremendous amount of content -more than most major RPGs (with far more resources than Taleworlds has) in fact- to actually keep me occupied for that entire period while also feeling like I'm progressing somewhere.

This game not much, because of bugs. But I had a Viking Conquest game that lasted 4 months.
 
My single player games last for weeks. 4 to 5 times faster LOL.... that's not a generational sandbox, that's an evening's play through while waiting to play Call Of Duty next time the boredom gets to intense. Are you sure you want to play this type of game? To most the game is ending far to quickly after snowballing at about 10 hours.
As mentioned above it takes 30hours on the campaign map alone excluding any other activity for 50 in game years to pass. You can conquer the whole map twice over in 30 hours.

30 hours is around 6000 in game days I think an argument can be made to speed the aging process up.

Something that might seem stale though is the world does not really change much over the decades everything will stay the same. Same cultures/troops and towns etc.
 
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I want an heirloom/retire system similar to crpg. I also don't want to have to spend 100+ hours on a single character to get to the next generation. Maybe having to play about 15-24 hours real time is a character's lifespan? Then you pass on your knowledge/heirlooms forward. I would want to say it should take roughly 100-120 hours to beat the game if your rushing.
 
This game not much, because of bugs. But I had a Viking Conquest game that lasted 4 months.
All the more power to you then if you can find things to do for that entire period. I'm more than prepared to play a Mount and Blade game for 50-100 hours (and I usually do spend 60-80 on average in a campaign, sometimes more if it's particularly challenging), but not if my entire progression is, as others have suggested in this thread, going from a nobody to having a very basic clan set up with a party size of around 40-50 men.

As mentioned above it takes 30hours on the campaign map alone excluding any other activity for 50 in game years to pass. You can conquer the whole map twice over in 30 hours.

30 hours is around 6000 in game days.

And I'll note again that personally I've found that a year goes by in around 3-4 hours if you're playing the game normally with combat, trade, talking to NPCs, etc.
 
After seeing some of this, I think TW needs an option for different campaign speeds, Should not be that hard to have.
 
I think there is a point to be made about the length of in-game years. They do seem a tad lengthy for a generational based game.
 
I think there is a point to be made about the length of in-game years. They do seem a tad lengthy for a generational based game.

I think it's fair to say they did not intend a campaign to be played in 20 hours. I think everyone is forgetting that Mount and blade has no ending. I never played a mod in which I ever ran into and ending either Excpet the Lord of the rings mod.
 
I'm coming around to think the reduced learning per level combined with initial faster leveling(current beta) is kinda good.
So you can quickly get you main skills of choice level pretty high, then auxiliary skills become harder to learn.
Or your can quickly get many skills/perks in low/mid range and have long time reaching the higher range.
I't kinda good since it allows for a flexible fast or long game. If the game goes fast and your faction takes the map, well you got the skills you really wanted fast and were ready. If it goes slow you can still get what you want and then slowly work on other things until you die (when implemented).
I do think there should be no hard caps on learning though, death by old age should be the hard cap.
 
This title is not fast at all, it was never intended to be. A game with generations does not have that makeup. It's just how it is.
 
This title is not fast at all, it was never intended to be. A game with generations does not have that makeup. It's just how it is.
The problem with that view is that it seems the devs are quickly re-balancing the game in a way that clearly is supporting faster play, more akin to Warband. The slow XP gain has consistently been the main complaint over the past week and it seems in the beta almost everyone is happy with the far faster progression. I personally think the devs intended exactly what you are saying initially but are currently re-evaluating.
 
The problem with that view is that it seems the devs are quickly re-balancing the game in a way that clearly is supporting faster play, more akin to Warband. The slow XP gain has consistently been the main complaint over the past week and it seems in the beta almost everyone is happy with the far faster progression. I personally think the devs intended exactly what you are saying initially but are currently re-evaluating.
And they should be making this more akin to Warband. The vast majority of us are Warband vets and wanted a sort of Warband 2.0 out of Bannerlord, with the main new feature being vastly improved sieges.

For me I don't want aging or heirs except as an option. There will be games I'll want to play a long, drawn out heir system and there will be games I want to play my Warband-esque game. What I'll never want to play though are very slow progression games where you can only choose a few skills to level high. Even in heir-enabled games I don't want to progress slowly.
 
And they should be making this more akin to Warband. The vast majority of us are Warband vets and wanted a sort of Warband 2.0 out of Bannerlord, with the main new feature being vastly improved sieges.

For me I don't want aging or heirs except as an option. There will be games I'll want to play a long, drawn out heir system and there will be games I want to play my Warband-esque game. What I'll never want to play though are very slow progression games where you can only choose a few skills to level high. Even in heir-enabled games I don't want to progress slowly.

Heirs was one of the most widely requested features.
 
Heirs was one of the most widely requested features.
People requested that their characters die after progressing very slowly so that children that they didn't customize could take over?

Feels very Crusader Kings to me, and I'm not a big fan of that game (Stellaris though...amazing. And you can make all your leaders immortal btw)
 
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Considering some of my Warband sessions was lasting 60-80 hours, i wouldn't say i want a "fast" gameplay for my main character.
But as i stated elsewhere yea, i don't think the generation-gameplay will work very well here.

Feels very Crusader Kings to me, and I'm not a big fan of that game

Well i am, i have 844 hours on that one too, but its a completly different genre.
 
And they should be making this more akin to Warband. The vast majority of us are Warband vets and wanted a sort of Warband 2.0 out of Bannerlord, with the main new feature being vastly improved sieges.

For me I don't want aging or heirs except as an option. There will be games I'll want to play a long, drawn out heir system and there will be games I want to play my Warband-esque game. What I'll never want to play though are very slow progression games where you can only choose a few skills to level high. Even in heir-enabled games I don't want to progress slowly.
Pretty much exactly this. Fundamentally the Mount and Blade style just doesn't work well for this kind of system, the scale is just off.
 
Even Crusader Kings takes less time per playthrough.
Generations is what takes to get Athletics above 100. Or any other skill really.
Grindy chore.
 
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