Munchkin9
Sergeant

Many of these have probably been mentiones millions of time but still I will state them if just to put my mind at ease:
1. I have noticed that it is nearly impossible to lose a 1 vs 1 combat, however, it is like wise impossible to fight more than one person (sometimes I get lucky and I can win against 2) anyway so I was thinking a easy way to fix this (and it would increase strategy) is to stop people from attacking through their friends (there sword gets blocked like if it hit a tree or something) this would allow someone who is fairly nimble on their feet to dart around so that not too many people can attack him.
2. Something else which is fairly complicated is "Battle Strategy" (Note this will require some basic form of formations) at the beginning of a battle (maybe if the player/commander has enough "tactics" skill) he can create a battle plan. This would basically consist of: 1. Choosing some units (maybe 1 type, or a certain number just selected) 2. And then drawing a path on a birds-eye view of the battlefield (with certain conditions like if an enemy gets 'this' far than attack) and the units would then follow the path and do what you told them (Note this is also fairly realistic). However, you would still need to be able to call them back if the plan fails. This would seriously add a lot of strategy to the game and allow the possibility (if the commander is smart) that a small army could win against a bigger one without the player having to kill everyone himself. This would only really work if the enemy did that as well.
And that is all I can think of for now. But I will edit if I think of something else.
Ps: Sorry I write a lot.
Munchkin
1. I have noticed that it is nearly impossible to lose a 1 vs 1 combat, however, it is like wise impossible to fight more than one person (sometimes I get lucky and I can win against 2) anyway so I was thinking a easy way to fix this (and it would increase strategy) is to stop people from attacking through their friends (there sword gets blocked like if it hit a tree or something) this would allow someone who is fairly nimble on their feet to dart around so that not too many people can attack him.
2. Something else which is fairly complicated is "Battle Strategy" (Note this will require some basic form of formations) at the beginning of a battle (maybe if the player/commander has enough "tactics" skill) he can create a battle plan. This would basically consist of: 1. Choosing some units (maybe 1 type, or a certain number just selected) 2. And then drawing a path on a birds-eye view of the battlefield (with certain conditions like if an enemy gets 'this' far than attack) and the units would then follow the path and do what you told them (Note this is also fairly realistic). However, you would still need to be able to call them back if the plan fails. This would seriously add a lot of strategy to the game and allow the possibility (if the commander is smart) that a small army could win against a bigger one without the player having to kill everyone himself. This would only really work if the enemy did that as well.
And that is all I can think of for now. But I will edit if I think of something else.
Ps: Sorry I write a lot.
Munchkin





