a couple of suggestions to prevent snowballing

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Lucem

Regular
here are some my suggestions to fix the current snowballing issue;

Add a "war weariness" mechanic
  • the longer the realm is at war the more financially taxing it should be on the ruler's economy.
  • units should receive a morale penalty during long campaigns, and eventually start deserting if the campaign continues.
  • relations between the ruler of a kingdom and his vassals should be impacted negatively if the war drags on for too long.
Add an "aggressive expansion penalty"
  • newly conquered realms should be very costly to manage.
  • make it so that citizens of recently conquered towns and village are less likely to provide the conqueror with troops.
Bring back the claimants from Warband
  • make them independent from the player, and be able to recruit their own army, similar to the minor factions.
  • unstable realms should make the claimants grow stronger and become more threatening.

The ideas are pretty barebones so far, but i'll add more when i can think of something. I would love to hear what you guys think, if you have any suggestions or anything to add please go ahead.
 
my 2 cents:
  1. Attacking armies should be exhausted after a siege (increased food consumption) and would require to resupply/rest first before continuing the invasion
  2. Factions should protect their borders more instead of running through the whole country.
    1. The game should recognise a border
    2. Each faction should have an idea what armies are required per castle/city to be able to defend
    3. Sieges should be taxing on the attackers (siege AI might need to get fixed first) > Castle should be able to defend against a bigger army
    4. ...
  3. If an enemy army passes by a fortified castle/city, the defenders should intercept or surround them (spawn defenders in centre of the map and have the attackers spawn on opposite sides)
  4. Based on enemies/allies, financials and size, factions should have to make a decision if going to war is a good or bad idea
    1. If they cannot defend their borders sufficiently (based on finances, bordering enemies/allies), going to war/invade another faction would be bad
    2. Have a specific reason as stated above (princess got kidnapped, important lord got murdered, more land required because of financial reasons or because border is easier to protect...)
  5. Conquered lands that are surrounded by enemy territory should have high attrition rates as they can not supply
    1. When attrition is high, the possibility should exist for an attacking army to just siege the castle
  6. ...
 
Some of my suggestions:
- When lords spawn, they should spawn with a small retinue of 20 or so mid-hightier units in order to prevent lords getting jumped by looters before they can recruit any troops
- When a faction has gained too much power or territory in a short amount of time (similar to WB), other factions will declare war on the rapidly expanding faction to curb their power.
 
I would add a fracturing / civil war mechanic, where empires can split into pieces if they get to big and unstable. The game then lets each clan in the kingdom decide which side to take (maybe based on relationship, or something) and the faction become two factions.

Basically, what happened to the Empire in cannon, but as a dynamic possibility for all factions.
 
- When lords spawn, they should spawn with a small retinue of 20 or so mid-hightier units in order to prevent lords getting jumped by looters before they can recruit any troops
Or they can just spawn in one of their castles/cities and gather that basic army there.
 
- When lords spawn, they should spawn with a small retinue of 20 or so mid-hightier units in order to prevent lords getting jumped by looters before they can recruit any troops
Please no. It was so annoying constantly having to defeat those respawning lords in Warband...


Or they can just spawn in one of their castles/cities and gather that basic army there.
Much bether solution.
 
Please no. It was so annoying constantly having to defeat those respawning lords in Warband...



Much bether solution.

Lords with cities already do this. The problem is lords with castles. They can't recruit from a castle, so they try to go to nearby towns/villages and get jumped on the way.

I think having Lords spawn with a small group (like 15 troops) is fine, as long as we can execute them to remove them permanently.
Alternatively, allowing recruitment from castles would work as well.

Overall, I like that they need to recruit, but that time they spend recruiting ALSO plays into faction snowballing. While your lords are trying to recover from a battle loss, the enemy lords will just go siege down 2 or 3 more castles/towns. Auto-spawning troops, while it's unrealistic, does help curb this a bit.


If I was going to fix this problem, I'd do a few things:

  • Defeated Lords spawn with 15 troops.
  • Recruitment can happen in castles
  • Lords get a small cash bonus from their leader to rebuild after a defeat.
  • Towns put out large patrols, mostly infantry/archers. Size 50+
  • Castles put out small patrols, all mounted. Size 15.
  • Villages can form groups to attack hideouts.
  • Patrols attack hideouts.
  • Lords attack hideouts.
  • Looter / Bandit / Raider parties merge with like parties to create larger forces - up to size 50 (this would slow down the bandit troops speed, allowing recovering lords to escape these larger groups)
  • When a faction loses all of their territory, their remaining Lords will disburse equally among remaining factions.
  • If a faction controls 50% of the map, I'd script a one-time Coalition war.
    • All remaining factions auto-peace with each other and mass declare war on the snowballing faction.
    • I also think this would be an interesting feat you'd have to beat as a player faction.
    • Paradox Games uses these coalition wars in Europa Universalis to curb faction growth to a manageable level.
    • Peace can be negotiated with the coalition factions after losing a few towns.
 
Lords with cities already do this. The problem is lords with castles. They can't recruit from a castle, so they try to go to nearby towns/villages and get jumped on the way.

I think having Lords spawn with a small group (like 15 troops) is fine, as long as we can execute them to remove them permanently.
Alternatively, allowing recruitment from castles would work as well.

Overall, I like that they need to recruit, but that time they spend recruiting ALSO plays into faction snowballing. While your lords are trying to recover from a battle loss, the enemy lords will just go siege down 2 or 3 more castles/towns. Auto-spawning troops, while it's unrealistic, does help curb this a bit.


If I was going to fix this problem, I'd do a few things:

  • Defeated Lords spawn with 15 troops.
  • Recruitment can happen in castles
  • Lords get a small cash bonus from their leader to rebuild after a defeat.
  • Towns put out large patrols, mostly infantry/archers. Size 50+
  • Castles put out small patrols, all mounted. Size 15.
  • Villages can form groups to attack hideouts.
  • Patrols attack hideouts.
  • Lords attack hideouts.
  • Looter / Bandit / Raider parties merge with like parties to create larger forces - up to size 50 (this would slow down the bandit troops speed, allowing recovering lords to escape these larger groups)
  • When a faction loses all of their territory, their remaining Lords will disburse equally among remaining factions.
  • If a faction controls 50% of the map, I'd script a one-time Coalition war.
    • All remaining factions auto-peace with each other and mass declare war on the snowballing faction.
    • I also think this would be an interesting feat you'd have to beat as a player faction.
    • Paradox Games uses these coalition wars in Europa Universalis to curb faction growth to a manageable level.
    • Peace can be negotiated with the coalition factions after losing a few towns.
+1 too all of this I very much agree
 
Lords with cities already do this. The problem is lords with castles. They can't recruit from a castle, so they try to go to nearby towns/villages and get jumped on the way.

I think having Lords spawn with a small group (like 15 troops) is fine, as long as we can execute them to remove them permanently.
Alternatively, allowing recruitment from castles would work as well.

Overall, I like that they need to recruit, but that time they spend recruiting ALSO plays into faction snowballing. While your lords are trying to recover from a battle loss, the enemy lords will just go siege down 2 or 3 more castles/towns. Auto-spawning troops, while it's unrealistic, does help curb this a bit.


If I was going to fix this problem, I'd do a few things:

  • Defeated Lords spawn with 15 troops.
Would prefer a solution without them having 15 troops on spawn to be honest.
Should definately be possible if you give them more time and not have the attacker siege 2-3 cities at once and having to restock etc...
 
Did somebody say EXECUTION?

BcU27.jpg
 
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