Dvd
Regular
Hi all! I just got several good ideas!
Captains:
For every group of 5 or more men (IE: 7 Footmen), not including peasants, an NPC Captain is added. When you give orders, you give orders to the Captains. The footmen then follow their Captain. Unlike normal soldiers the Captain starts out with slightly better gear than the rest. If he is commanding Vaegir Knights he is still slightly stronger then the normal Knights. Also, you can upgrade him. When the group gains a level, upgrading the Captain has minor changes to the group. The Captain is selected by talking to the group. You can also change your Captain's armor/weapon. The cost is however, you cannot get your armor/weapon back. Also, if you give the Captain more than one of an item he will divide them among his soldiers. The Captain is kind've like a Commander. Finally, the Captain can only be knocked unconscious. However, when the amount of living men (unconsious counts as living) in his group drops below 5 he disappears after the battle.
Roads
Bandits would stalk the roads, and be invisible. The only way to see them is to find where the tracks end. However, roads are lighted and allow you to see farther, and allow you to move faster.
Armor Selection
For a fee of 150 GP per man the blacksmith in each town will give the group armor. It is the same strengh as their current armor, it just looks different. Every time they level up you will have to re-select the armor look, if you want that is . This would allow you to uncostly, uncheaply, and unub3rly make your men look like you and create a uniformed army.
Inns
Inns would be located along roads and inside you can:
Rest (5 GP)
Drink for self (2 GP, heals a bit)
Drink for party (2 per man in party, heals a bit)
Buy (Open up buying/selling window)
Also, you could easily find quests in Inns. They would be slightly crowded and many a men inside would give you a quest such as: "Bring me a keg of ale, good man, and I shall pay you handsomely!" OR "Hey, you look strong... I was attacked by the Flaming Hand bandits. Could you hunt them down for me? They might be heading towards Zendar."
Also, these Inns could be called Taverns in some places.
Named Enemies
Named enemies would be such things as "Flaming Hand Bandits (Forest Bandits)". They would be slightly stronger than normal forest bandits and would drop better/more loot. Also, the name in parentheses tells what they are, so "Naked Raiders (Sea Raiders)" are Sea Raiders, but stronger.
Brush/Shrubs/Grass/...
I believe the the world should be more alive and thrilling. Grass and shrubs should populate the interior of towns. Taverns/Inns should be filled with NPCs and tables and kegs, oh my! The exterior world should have a fine layer of grass and small shrubs while brush spreads out from within a forest. Battlezones should be slightly more colorful with small patches of grass and flowers, while shrubs and trees give hiding places to archers. Grassy fields should be around rivers, and the water should be more detailed.
Statistic Sheet
After a battle you would have the option of viewing a statistic sheet. This would tell a lot of information about the battle, and you. Such as:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle Statistics:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_____________________________________________________________
Amount of Soldiers Killed: 53
Amount of Soldiers Knocked Unconscious: 6
Unit Killed the Most: Dark Hunter
Unit Killing the Most: Lord Arathen De Trinmac (Player)
_____________________________________________________________
Player Statistics:
_____________________________________________________________
Amount of Headshots: 6
Most Difficult Shot: 5.7
Amount of Soldiers Killed: 24
Amount of Soldiers Knocked Unconscious: 3
Favorite Weapon: Two-Handed LongSword
Most of Unit Type Killed: Dark Knight (16)
Battle Begin HP: 98%
Battle End HP: 30% (68% Difference)
_____________________________________________________________
Of course, it would look cooler, and be better, and say more.
So, to end this:
That is my list of ideas! Hope you consider some of them!
-Dvd
Captains:
For every group of 5 or more men (IE: 7 Footmen), not including peasants, an NPC Captain is added. When you give orders, you give orders to the Captains. The footmen then follow their Captain. Unlike normal soldiers the Captain starts out with slightly better gear than the rest. If he is commanding Vaegir Knights he is still slightly stronger then the normal Knights. Also, you can upgrade him. When the group gains a level, upgrading the Captain has minor changes to the group. The Captain is selected by talking to the group. You can also change your Captain's armor/weapon. The cost is however, you cannot get your armor/weapon back. Also, if you give the Captain more than one of an item he will divide them among his soldiers. The Captain is kind've like a Commander. Finally, the Captain can only be knocked unconscious. However, when the amount of living men (unconsious counts as living) in his group drops below 5 he disappears after the battle.
Roads
Bandits would stalk the roads, and be invisible. The only way to see them is to find where the tracks end. However, roads are lighted and allow you to see farther, and allow you to move faster.
Armor Selection
For a fee of 150 GP per man the blacksmith in each town will give the group armor. It is the same strengh as their current armor, it just looks different. Every time they level up you will have to re-select the armor look, if you want that is . This would allow you to uncostly, uncheaply, and unub3rly make your men look like you and create a uniformed army.
Inns
Inns would be located along roads and inside you can:
Rest (5 GP)
Drink for self (2 GP, heals a bit)
Drink for party (2 per man in party, heals a bit)
Buy (Open up buying/selling window)
Also, you could easily find quests in Inns. They would be slightly crowded and many a men inside would give you a quest such as: "Bring me a keg of ale, good man, and I shall pay you handsomely!" OR "Hey, you look strong... I was attacked by the Flaming Hand bandits. Could you hunt them down for me? They might be heading towards Zendar."
Also, these Inns could be called Taverns in some places.
Named Enemies
Named enemies would be such things as "Flaming Hand Bandits (Forest Bandits)". They would be slightly stronger than normal forest bandits and would drop better/more loot. Also, the name in parentheses tells what they are, so "Naked Raiders (Sea Raiders)" are Sea Raiders, but stronger.
Brush/Shrubs/Grass/...
I believe the the world should be more alive and thrilling. Grass and shrubs should populate the interior of towns. Taverns/Inns should be filled with NPCs and tables and kegs, oh my! The exterior world should have a fine layer of grass and small shrubs while brush spreads out from within a forest. Battlezones should be slightly more colorful with small patches of grass and flowers, while shrubs and trees give hiding places to archers. Grassy fields should be around rivers, and the water should be more detailed.
Statistic Sheet
After a battle you would have the option of viewing a statistic sheet. This would tell a lot of information about the battle, and you. Such as:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle Statistics:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_____________________________________________________________
Amount of Soldiers Killed: 53
Amount of Soldiers Knocked Unconscious: 6
Unit Killed the Most: Dark Hunter
Unit Killing the Most: Lord Arathen De Trinmac (Player)
_____________________________________________________________
Player Statistics:
_____________________________________________________________
Amount of Headshots: 6
Most Difficult Shot: 5.7
Amount of Soldiers Killed: 24
Amount of Soldiers Knocked Unconscious: 3
Favorite Weapon: Two-Handed LongSword
Most of Unit Type Killed: Dark Knight (16)
Battle Begin HP: 98%
Battle End HP: 30% (68% Difference)
_____________________________________________________________
Of course, it would look cooler, and be better, and say more.
So, to end this:
That is my list of ideas! Hope you consider some of them!
-Dvd