Yoshioki Ouchi
Veteran

Keep in mind, I was playing on PS4 so those ARE huge battle sizes since the rendering limit is 350 lol. I suppose the tactical side is balanced differently with larger numbers, because I could never just shoot down enemies with impunity; I typically had to deal with raiders who'd try to strike at my archers before battle properly begins and hold my archers from shooting too freely or they'd run out of ammo before the enemy comes close. And once the battle becomes a scrum, the archers could help if the angle's favorable but, otherwise, it was generally best to tell them to stop shooting and enter melee until the enemy wave was defeated (and I must emphasize "wave" because most battles at that point became multi-wave affairs lol). If you ever feel like changing the pace a bit, then setting a lower max troop render limit might be fun since it seems like the game plays very differently when you do lol.Yeah that was the first topic and I been asking questions since lol and you been helping since
Okay I'll stick with fians for now as really I'm fighting 200 vs 100-200 battles so I don't really need to do any crazy tactics, I'd say the tactics you saying are with the huge battles. By the time the enemy reaches my infantry my archers done tore them up so the infantry never really needs messed with. Or I tell them to charge as they clash. I'll experiment later as I can see fit.
To form an army, you have to click on the Kingdom Tab and then scroll over to the appropriate thingy. It should be pretty obvious from there, but a few pointers;I'll check and see if it has a workshop if so I'll do as you suggested and just leave it alone, a lot of that is still confusing. I do have a question about calling armies, I tried to once and I couldn't figure it out. I went up to a lord and I could only join his army, not the other way around. I usually hate fighting with lords too since they don't listen to my commands and make the fight disjointed. I usually have to go quicker just to protect them and don't get my usually set up off.
Of course in seiges I'd think that matters very little. A clarification on that would be awesome
Thanks![]()
The amount of Influence you have to spend to pull retinues in is directly proportional to their clan's opinion of yours. Basically, if they love you, they'll help you for free; if they hate hate, you have to pay 50+ to pull them in. The average of Influence cost then becomes how much you have to spend to fill up the Cohesion bar, which is basically a timer since retinues will rapidly break away once it runs out. In order to minimize Influence expenditure (arguably more important as a monarch than a noble since you'll need all the Influence you can get if you want to be more a dictator and less of a congressional stamper), I'd recommend only gathering an army right before you intend to use it and then disbanding it while in transit (and also mainly pulling in friends, since the more bonded you are with like-minded lords, the less influence you need to convince them that war crimes are wrong lol or, alternatively, that the defeated have lost their human rights lol).
Unless I'm mistaken/forgetting/conflating with Warband, it's actually VERY important for sieges (and battles in general) because you can't give orders to troops that you're not recognized as the senior of. The marshal of an army (the guy who called it) has the top spot, so not being the marshal means not being able to determine, for example, if you should build Trebuchets, if you should "hold them in reserve" so you can launch 4 simultaneously to ruin the enemy city while minimizing risk, if you should simply came outside for a while to starve the city into submission, and you won't be able to order their troops around either. Furthermore, the leader of the army conducting the siege is the one that counts as the "conqueror" for the purposes of the "conqueror bonus," so being a part of someone else's army really is you doing them a favor more than not lol.
You're welcome!