Greeting fellow peasants of Calradia!
Are you tired of plowing all day? I thought not.
What's really missing from Mount and Blade's portrayal of medieval reality?
What's the big ****ing elephant in the room?
RELIGION.
Apparently, it's too controversial and sensitive a subject. But who cares!
Like it or not, religion was essential in times when people thought the Earth was flat.
But more importantly for us, it was a cause of conflict and violent death!
The game should rightfully have a few different religions, with all the works:
- conflicts sparked by religious disputes
- churches in towns, inhabited by religious, quest-giving NPCs
- parties belonging to the religions' hierarchies traveling around the map for all kinds of reasons
- religious orders with open membership (optional; militarized optional)
- plenty of chances to be an uptight zealot or irreverent ******* in someone's face!
- sadistic persecution of heretics and non-believers!
Is it hard to make game religions look different from Christianity and Islam? Yes, says Taleworlds, so let's not go there.
But is it really? Just make a Norse pantheon and change the names, it works for other people.
That won't work except for the Nords from the Nord Invasion DLC. The trouble with the "Calradian" nations is that we know who they really are and what was their religion. So, they can't invent new religions because they didn't really invent the nations.
And this is because cut-and-pasted nations are easy to recognize and get into, but newly created nations with their lore are hard to learn and the lore might be crap anyway. Same with invented religions.
TL;DR. It's missing and they should it. As a DLC.
(Please don't tell me everything is explained in some blog. Again.)
Are you tired of plowing all day? I thought not.
What's really missing from Mount and Blade's portrayal of medieval reality?
What's the big ****ing elephant in the room?
RELIGION.
Apparently, it's too controversial and sensitive a subject. But who cares!
Like it or not, religion was essential in times when people thought the Earth was flat.
But more importantly for us, it was a cause of conflict and violent death!
The game should rightfully have a few different religions, with all the works:
- conflicts sparked by religious disputes
- churches in towns, inhabited by religious, quest-giving NPCs
- parties belonging to the religions' hierarchies traveling around the map for all kinds of reasons
- religious orders with open membership (optional; militarized optional)
- plenty of chances to be an uptight zealot or irreverent ******* in someone's face!
- sadistic persecution of heretics and non-believers!
Is it hard to make game religions look different from Christianity and Islam? Yes, says Taleworlds, so let's not go there.
But is it really? Just make a Norse pantheon and change the names, it works for other people.
That won't work except for the Nords from the Nord Invasion DLC. The trouble with the "Calradian" nations is that we know who they really are and what was their religion. So, they can't invent new religions because they didn't really invent the nations.
And this is because cut-and-pasted nations are easy to recognize and get into, but newly created nations with their lore are hard to learn and the lore might be crap anyway. Same with invented religions.
TL;DR. It's missing and they should it. As a DLC.
(Please don't tell me everything is explained in some blog. Again.)