Maedhros
Sergeant

I was just reading the rgl_log.txt file for fun but - I really have no idea why - the word "WARNING" in capital letters just called my attention.
I don't know if this means something or not but anyway, I'm posting what I saw in my log file.
Starting new log file.
Module_name = Calradia
Setting Map Min X = -105.000000
Setting Map Max X = 105.000000
Setting Map Min Y = -105.000000
Setting Map Max Y = 105.000000
Num Hints = 11
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting Blood Multiplier = 2.000000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 0.000000
Setting armor_soak_factor_against_cut = 0.500000
Setting armor_soak_factor_against_pierce = 0.330000
Setting armor_soak_factor_against_blunt = 0.250000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.750000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
WARNING: Unable to find material earth
WARNING: Unable to find material earth
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource horse_anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
WARNING: Unable to find material 09_-_Default
Loading Resource costumes_a
Loading Resource particles_2
WARNING: Unable to find material prt_shd_blood_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource horse_anim
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource human_anim
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource custom_banner
WARNING: Unable to find material no_texture
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Unrecognized Module_info directive = works_with_version_min . Skipping.
Unrecognized Module_info directive = works_with_version_max . Skipping.
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Out of Static index buffer memory. Needed = 378489 Available: 57825
Expanding Buffer Capacity to 454186
ERROR: Unable to create depth stencil surface width=512 height=512. Environment shadows will be turned off next time you start the game.
Thanks!
I don't know if this means something or not but anyway, I'm posting what I saw in my log file.
Starting new log file.
Module_name = Calradia
Setting Map Min X = -105.000000
Setting Map Max X = 105.000000
Setting Map Min Y = -105.000000
Setting Map Max Y = 105.000000
Num Hints = 11
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting Blood Multiplier = 2.000000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 0.000000
Setting armor_soak_factor_against_cut = 0.500000
Setting armor_soak_factor_against_pierce = 0.330000
Setting armor_soak_factor_against_blunt = 0.250000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.750000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
WARNING: Unable to find material earth
WARNING: Unable to find material earth
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource horse_anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
WARNING: Unable to find material 09_-_Default
Loading Resource costumes_a
Loading Resource particles_2
WARNING: Unable to find material prt_shd_blood_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource horse_anim
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource human_anim
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource custom_banner
WARNING: Unable to find material no_texture
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Unrecognized Module_info directive = works_with_version_min . Skipping.
Unrecognized Module_info directive = works_with_version_max . Skipping.
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Out of Static index buffer memory. Needed = 378489 Available: 57825
Expanding Buffer Capacity to 454186
ERROR: Unable to create depth stencil surface width=512 height=512. Environment shadows will be turned off next time you start the game.
Thanks!


