One of the custom servers was running 8v8 Captain.
What's the community's thoughts?
It seemed like the increased player count mitigated the lose-spiral you go into if 2 out of 6 members of your team are not sure how to play. 1 out of 8 units running around to flags on the wrong side of the map didn't mean you automatically lost.
It also made Cavalry, Archers, and Skirmishers infinitely more playable, as you now have only lost 1/8 of the Mace Heavy Infantry you have to play to win the current meta.
Are there any reasons we should stick to a 6v6 Captain mode?
It was mostly new players, so I'm not sure how problematic Kiting/AI Exploiting would be with 4 more players on the field. It does seem like if there's more captains on your team, there will be potentially a smaller percentage of your team just mashing f1 f3 and getting their units kited around successfully by opposing captains.
What's the community's thoughts?
It seemed like the increased player count mitigated the lose-spiral you go into if 2 out of 6 members of your team are not sure how to play. 1 out of 8 units running around to flags on the wrong side of the map didn't mean you automatically lost.
It also made Cavalry, Archers, and Skirmishers infinitely more playable, as you now have only lost 1/8 of the Mace Heavy Infantry you have to play to win the current meta.
Are there any reasons we should stick to a 6v6 Captain mode?
It was mostly new players, so I'm not sure how problematic Kiting/AI Exploiting would be with 4 more players on the field. It does seem like if there's more captains on your team, there will be potentially a smaller percentage of your team just mashing f1 f3 and getting their units kited around successfully by opposing captains.