NW Completed 87th RIF Realism Event 05-30-15 @ 8pm EST

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The Monthly Realism Event


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Information



The realism line-battle event was created by the 87th Royal Irish Fusiliers. We want to create a new experience for participants. With more focus on teamwork. with a touch of a historical background on a certain engagement, more focus on tactics used, more communication between regiments. So in that aspect this event will be different than the traditional line-battles we attend.

We aim to provide an event where we focus on an actual engagement from the Napoleonic Wars. Our map maker, Hall, produces a custom map for each even based on that month's historical setting. The set of rules are enforced by admin(s) who are dedicated as spectators. Their goal is to encourage tactics that are similar to what would have happened in that time. will provide a stable server where players should have decent pings. We hope to host one of the most fun and well organized events in the community.

This is a North American based event. he server is high-performance and stable. It is rented from Amazon Web Services in Northern Virginia and it supports over 200 players.


Next upcoming Realism event: Saturday June 27th, 2015 (8 pm EST)
Details for the server will be handed out on the 87th TS at 7.30pm EST
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|Sign-Up!|



Regiment Name:
Preferred Faction:
Preferred Class:
Estimate of numbers (Min. 10!):
Link to your regimental thread:
Can you put your large ego aside and follow orders from someone else?:
Do you agree to follow all the rules? and most important do you understand the rules? :

Make sure once you have signed up to add one of the organisers on Steam!

General or battalion commander sign up (for participating regiments only!)
Preferred faction:
Preferred role:
Are you familiar on the use of whisper lists?:
Are you a CO or regimental leader?:
Will you lead your army or battalion to glory or doom?


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|Organizers|



Potus

Hall

Michaud

Beech



Mappers:

Hall


Admins:

Potus
Michaud
Hall
Beech



Liaisons:

Russia:
Beech

Brett

Macky

Ser Kyle




France:
Potus

Hall

Professor






[td]
|Regiments attending|

1tes Westfälisches Infanterie Regiment: (10-15)

3. Battalion Silisian Shuetzen: (20-35)

19te Prussian Infantry Regiment:sad:13-22)

1st East Prussian Infantry: (10-22)

Pontifical Swiss Guard: (13-1:cool:

84e Régiment d'Infanterie de ligne "Un Contre Dix": (20-25)

87th Royal Irish Fusiliers: (20-25)

min 106 - max: 162



Team One: France
General: TBD
PSG (13-1:cool: (Attached to Gen. HQ for Cav Scenario)

Batt. 1: TBD
87th (20-25) (12)
87th (20-25) (13)



Batt. 2: TBD
84e (20-25) (12)
84e (20-25) (13)



min 53 max 68

Team Two:Russia
General: TBD

Batt. 1: TBD
1st EPI (10-22)
1st WFI (10-15)
19te (13-22)


Batt. 2:TBD
3rd SS (20-35) (17)
3rd SS (20-35)(1:cool:



min 53 max 94

-Empty-


|Rules|
|READ THEM ALL!!|


Line Infantry:
minimum of 10 people no maximum
No spacings
No FoL
Must remain cohesive while charging until 10 paces from the enemy
10-15 1 officer and musician
15-25  (2 officers optional) 2 musicians
Center Company (Colour Company) Must have a Flag bearer and at least one musician.

Light Infantry:
10 minimum 15 maximum plus 1 officer
Left of the center (colour) company
may have 1 man spacings in line deployed from Battalion line may have up to 3 man spacing.
No FoL
Must remain cohesive while charging until 10 paces from the enemy
If Light infantry isn't in your factions roster 1 will be assigned to you

Guard Infantry:
10 minimum 20 maximum plus officer and musicians
Right of the center (colour) company
No spacings
Must be guard unit ( ex.Coldstream or 1er Grenadiers)
No FoL
Must remain cohesive while charging until 10 paces from the enemy.

Skirmish (Rifles) Infantry:
8 Max plus officer, may have hornist
attached to headquarters
5 man spacings
may use natural cover
No FoL
Must remain cohesive while charging until 10 paces from the enemy
Unit varies on scenario So they will not always be available

Cavalry:
10 maximum plus officer, bugler, and bearer
attached to headquarters
unit will be assigned by admins
Cav may skirmish when dismounted or mounted with no more that 5 man spacing between troopers.
Must remain cohesive while charging until 10 paces from the enemy
Unit varies on scenario So they will not always be available


Artillery:
5 maximum Artillerists
5 Arty Guard Max
1 Sapper
Build Points will be 120 per side. NO DOOM FORTS
number of guns will depend on scenario and scaling
Artillery and arty guards acts as light infantry if they lose their guns but may reclaim at will.

Battalion Commander:
no staff
Must use mounted class
in charge of a battalion
takes orders from the general
in charge of drilling units in his battalion

General:
may have a staff of 2
2 body guards
generals may be fired  upon at any time.
He must use his judgement to stay away from the action to survive.

-Each Line company Must bring at least 10 Riflemen plus Officer.
-To keep this realistic there will no reticles and no banners
-Each line Company (NW regiment) must assemble in double ranks (or the historically accurate column marching for each nation provided they have ten or more men)
-If a regiment starts taking casualtie during battle and have less than 10 men they may form up in a single line if they want.
-No fewer than 3 NW Regiments will be paired up to make a Battalion. (there may be scenarios where we team up only 2 regiments for balance reasons or so)
-Each Battalion is made up of at least 3 NW regs. 1 taking Guard, 1 standard line which takes the Reg Colours and 1 Light Inf or another standard Line on the discretion of the admin.
-Each battalion is under command of a Battalion commander. Each battalion may deploy inside his ‘zone of influence’
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-If the Battalion commander falls in battle then the ‘zone of influence’ falls upon the center company i.e. the colours.


-Each Center Company must have at least one flag bearer (British regiments can take a regimental flag and the king's colours) and at least one musician. (These may be assigned by the regiment commander before the battle or during the battle).
example:
                                                                                            General
                              Commander                                                                                                              Commander
Light infantry - Center company (colors) - Grenadier company                                        Line infantry - Center company (colors) - Grenadier company
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-Each regiment must march forward in half-step (walking / use the shift key) unless the regiment is charging ,retreating, or wheeling into position. Regiments can move at double-step (running) for a short period of time (no more than 30 seconds).
-Each side will have one General in command of the whole side. Each Battalion will be commanded by a commander picked by the regiments in the battalion or selected by the admins.
-Line infantry must fight shoulder to shoulder with no spaces.
-light company may fight in up to 2 man spacing's
-Skirmishers may have up to a 5 man interval between troops.
a) Skirmishing is the ability to hide behind natural cover.

-Cav, artillery and Skirms will be selected by admins if the scenario calls for them.
-Artillery and arty guards acts as light infantry if they lose their guns but may reclaim at will.  the amount of Guns artillery can take will be based upon the scenario and the discretion of Admins.
-Sappers are limited to the artillery. Build Points will be 120 per side. NO DOOM FORTS
-Cav may skirmish when dismounted or mounted with no more that 5 man spacing between troopers. 1 Man out of 4 must stay back to “Hold” the other troopers horses.
-Lines of 3 or less must fall back to another line or stand and die.
-3 or less left on a side all rules go out the window.
-FOL is NOT PERMITTED!
-Maintain unit cohesion in a charge i.e. don’t fan out halfway across the map you can try to dodge bullets but please keep charging until a halt is called.
-There will be dedicated admins
-Admin is always right. If you feel they are wrong then kindly ask questions about how it is wrong.
-Punishment is warning, slaying, then banning. Always will be in that order.
-Making fun of and or discriminating against other units will result in the kicking and possible banning of the individual who is doing said infraction.
-Always contact the admin through steam privately with any complaints about other regiments.
-If a remainder of a regiment reforms with a skirmish or light company they may adopt that fighting stance i.e. join a skirmish line take that interval of spacing.

Fighting indoors
-Can have any amount of troops at a window.
-Once two regiments enter a building and begin fighting all line rules go out the window until one regiment is left

-NO RACISM
-NO DISRESPECTING OTHER REGIMENTS  take it to steam if you want to swear and piss each other off
-NO TROLLING​

-3 Different teamspeaks to be used and distributed 
; Prussian Army ts3.1stepi.com (Prussian Army’s team)
;Tactical Rogue gaming 198.27.69.90 (87th’s team)

;87th TeamSpeak ny.jestservers.com:7049 for Server info and debriefs

-You must join the steam group!
-Information on the server info will be hand out on the 87th TS at 7.30pm EST!!!!
-Battalions will be formed one week before the event. Preferably Commanders and Generals also.
-Each faction will have a liaison from the organizers, He will inform you on updates, gather totals from the battalions in strengths
-We encourage other people to take up a role as General or Battalion commander. Preferably a different General and Battalion commander for each event!
-Each applying regiment will do a quick training session with the Organizers (87th) Where we go over the quick basics and the usage of the whisper lists. You have the opportunity to shrek our ass afterwards in a 1v1…

-CLEAR communication! this is not your general “event starts in 5 mins here is the password” Preferably regiments get on event day early on ts in order to set up the whisper lists, test them out and hey crazy idea here... Train a bit beforehand on the server with your battalion.
-Be as accurate as possible when you inform your liaison about your projected numbers. This help us for balancing the teams out as best as possible.




|History Corner|



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With his centre almost broken, Napoléon resorted to ordering a massive charge by Murat's 11,000-strong cavalry reserve — aside from the Guard, the last major unbloodied body of troops remaining to the French.

Thus began one of the greatest cavalry charges in history. Somewhat obscured by the weather, Murat's squadrons charged through the Russian infantry around Eylau and then divided into two groups. The group on the right, Grouchy's dragoons, charged into the flank of the Russian cavalry attacking St Hilaire's division and scattered them completely. Now led by Murat himself the dragoons wheeled left against the Russian cavalry in the centre and, joined by d'Hautpoult's cuirassier division drove the Russian cavalry back on their infantry. Fresh Russian cavalry forced Murat and the dragoons to retire, but d'Hautpoult's cuirassiers broke through everything and the broken Russian were cut to pieces by fresh regiments of cuirassiers. D'Hautpoult then rode through the Russian guns chasing off or sabering the gunners and burst through the first line of Russian infantry trampling a battalion of infantry that attempted to stand. The cuirassiers forced their way through the second line of Russians and only after 2,500 yards did the charge finally expend its force in front of the Russian reserves. A second wave of cavalry consisting of the Guards and Grouchy's dragoons now charged the Russians as they attempted to reform and also rode through both lines of infantry. Another group charged into the Russian infantry in the area where Augereau's corps had made its stand. Not content with these heavy blows, the cavalry reformed, wheeled, and charged back again, finally retiring under the protection of the Guard cavalry. Murat had lost 1,000 to 1,500 well-trained troopers,[13] but relieved the pressure on Augereau, Saint-Hilaire, and Soult paralyzing the Russians long enough to allow Davout to deploy in strength. Rarely had French cavalry played such a pivotal part in a battle. In part this was because, for the first time, Murat's men were now mounted on the best cavalry horses in Europe, freshly requisitioned in the aftermath of the conquest of Prussia.
Davout's corps, about 15,000 strong, was now in position and began to drive in the Russian left. Despite the disarray of the Russian centre, Napoléon declined to follow up Murat's charge by advancing with the Guard. Such a move may have decisively won the battle, but Napoléon, well aware that 9,000 Prussians under L'Estocq and his chief of staff Gerhard von Scharnhorst were still unaccounted for, judged it wise to retain the Guard in reserve. Through the afternoon, Soult, Augereau, and Murat managed to hold their ground while Davout, assisted by Saint-Hilaire, gradually bent the Russian left back further and further pushing it back to a right angle with the Russian centre. By 15:30 it seemed that the Russian cohesion would soon break as their left was in full retreat.[14]
For several crucial hours Bennigsen could not be found, he having personally ridden to L'Estocq to urge that general to hasten the march of his Prussian corps to the battlefield. Bennigsen's mission was crowned with success. L'Estocq's 9,000 man Prussian force, having lost a third of its strength to Ney's pursuit, approached the battlefield via the Russian right and passed completely behind the Russian position to its left wing, gathering strength in doing so by collecting Russian stragglers and adding them to the 6,000 Prussian troops. At 16:00 L'Estocq counterattacked by falling on Davout's exposed right flank, and the heartened Russians soon launched a fresh attack against Davout. Over the next three hours Davout was halted and forced back to a line running from the village of Kutschitten to near the village of Anklappen towards Saint Hillaire's right by Eylau.[15] Davout alert to the danger, formed a battery of his guns on the heights of Klein Sausgarten and personally rallied his troops while his guns drove the Prussians back into the woods. With nightfall, exhaustion set in and fighting on the Russian left petered out.






Map preview

eylau_map_03.jpg~original

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Objectives
1st map = Eylau (Cav scenario, Battalion and realism rules) (Swap sides after 2 rounds)
2nd map = Eylau ( Battalion and realism rules)
3rd map =  Older Realism event map (No battalions or commanders, but still realism rules)
(for cav scenario) Must ensure French doesn't reach the Artillery
(for normal scenario) Must take control of the town of Eylau
(for cav scenario) Must capture artillery
(for normal scenario) Must ensure the town of Eylau doesn't get taken by the Russians





This event is hosted by the The 87th Royal Irish Fusiliers


Thanks to Herishey for his workshop for threads, helped a lot!

[/td]
 
For the moment applications are OPEN



Note: This thread serves more as a backup and doesn't get looked upon very much. For Applications check out the FSE forum board.




>>>>> http://www.fsegames.eu/forum/index.php?topic=21139.0 <<<<<
 
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