EvolutiveBrain
Knight
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ninjabojk said:My texture just ends up as a White and grey-blue route field...
ninjabojk said:And how do i change the Module to work on on OpenBRF?
Well in the Right corner it say "Module:Native" that means that it works with the Native module, and i want to change it to my own mod, if that is any help. I remember i was able to do this in BRFEditI don't understand what you mean here.
EvolutiveBrain said:Teala said:EB can you do a tutorial on how to make swords with sheaths? So that when you draw the sword from the sheath the sheath stays and doesn't disappear.
Would be cool if you could do a tutorial on how to animate things as well.
Here's an overview of how you can do it, I may do a video of course, but this will give you and overall idea of how things work:
You do both things separately, on Wings 3D, first you do the sword, then the sheaths (the scabbard).
After that just compare both items to ones from the game for proper alignment.
Then create both textures(.dds) and save this textures on the "Textures" folder of the mod you want the sword to be.
Now you'll go to OpenBrf, and import both meshes(sword, and scabbard)
Then import the two textures(.dds) to OpenBrf, and then create the two "materials" and Diffuse the two textures to them, and assign this two "materials" to the two "meshes"
Save the file, and close it.
Open ItemEditor and open "items_kinds1", and select a sword that uses a scabbard on the game, like for example the "Nordic Sword", just copy it to the end of the list, edit the names accordingly to your sword mesh (then on that same place, change the name of that scabbard to the one you have for your sword). Then save the file, and close it.
After that you'll see the sword on the merchants, just buy it , and that's all.
Your sword will appear on game inside of the sheaths, then when you grab your sword the sheaths will stay right on position as it's supposed do do, and the sword can be putted right back if you want as it's also supposed to work.
Al_Mansur said:Is there someone who knows how to put our own buildings in the game ? The items editor is not to do that.
You must use the module system to make the item. If youuse the item editor or manually edit the .txt files you won't have it in the module system.ninjabojk said:how do i make the item show up in the ModuleSystem python thing?
That's awesome, as I'm making the items for my mod and another OSP pack will be cool. I'll definitely check it out.EvolutiveBrain said:Thanks for your comment, I appreciate it a lot. And thanks for helping to solve other user questions.Lumos said:By the way, this tutorial is very nice now. Good job, EvolutiveBrain.
I took sometime to fix the tutorial, and it may still need some adjustments. But it does the work so far. Now I'm doing a "Sword with a working scabbard to the game" tutorial. Will post it today during the late hours of the night (maybe earlier). And along with that tutorial, I'll post a pack for download, it is the "EB_swords_and_scabbards" pack. So check it out later. And thanks again, it's an honor.
Thanks to all those who leave comments, asking or solving questions, kudos to all!