Conrad Poohs
Recruit
Huzzah! My First post. I was just trying to get the hang of the new mouse-blocking system. It's a brilliant improvement, but actually blocking against a champion fighter or another equally deadly foe that feints a dozen times before actually striking, is damn near impossible (for someone with reflexes like mine). It seems that because you actually have to start moving the mouse before you hit block, a fast opponent can fient and change attack directions faster than you can take your finger off the block button, move the mouse and hit block again.
I was thinking a possible solution would be to allow the player to hold the block button, then move the mouse to speciffy the block direction, as many times as necessary without taking your finger off the block button. This way you'd be able to keep up with the rapid fienting.
At lower agility levels, the speed at wich the weapon would be moved into position would be alot slower, and maybe the distance the mouse has to be moved to change the block direction would be larger. Changing block directions would be faster at higher levels and would require less mouse movement. Hope I explained this right...
M&B's melee system is by far the best I've ever played. I've been playing since .632, an this has been my favourite update so far, and with balancing to the shield and other aspects of the melee combat system, this game is gonna beat the hell out of anything else out there! How do you guys think the blocking system could be balanced, if at all?
I was thinking a possible solution would be to allow the player to hold the block button, then move the mouse to speciffy the block direction, as many times as necessary without taking your finger off the block button. This way you'd be able to keep up with the rapid fienting.
At lower agility levels, the speed at wich the weapon would be moved into position would be alot slower, and maybe the distance the mouse has to be moved to change the block direction would be larger. Changing block directions would be faster at higher levels and would require less mouse movement. Hope I explained this right...
M&B's melee system is by far the best I've ever played. I've been playing since .632, an this has been my favourite update so far, and with balancing to the shield and other aspects of the melee combat system, this game is gonna beat the hell out of anything else out there! How do you guys think the blocking system could be balanced, if at all?