.703 NPC Promotion Tree

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monkeychef

Recruit



This flowchart was originally created by Roborob, and I cleaned it up and added the levels and types. Remember, to upgrade an NPC to its next type, you need to be at least its desired class level minus 5. So, for example, if you wanted to turn a slave hunter into a slave crusher (you evil person you :twisted: ) you would need to be at least level 18 (22-5). I just checked this today, it's still the same.

All this info was pulled from v.703 through the unofficial editor.

explaination of the legend & how inventories work:
Every unit has a list of items that it randomly picks from when it is created. So some units have a *chance* of pulling a horse or a bow, but don't neccessarily always have them. The game allows for some units to be guaranteed a horse or a ranged weapon, but doesn't seem to be currently using the guaranteed ranged option at the moment, so it makes sure the higher units have ranged weapons by giving them 5 or 6 bows in their item lists, almost guaranteeing a choice of a bow. Horse units seem to use the guarantee though.

Foot= This unit has no horse in its item list at all
Horse = This unit is guaranteed to have a horse
Foot/Horse= This unit has a horse in its item list, but it isn't guaranteed to have it for sure
Ranged = This unit has 2 or more ranged weapons in its items list
Low Ranged = This unit only has 1 ranged weapon in its item list, making it luck of the draw whether they decide to take it with them or not.
Rocks = Beware the mighty stone thrower, many a knight have been felled by these pebbles. Seriously though, it's a ranged weapon, but not damaging enough to warrant being put in with crossbows and throwing axes, so I gave it it's own category.

Enjoy! Tell me if it comes in handy! :cool:
 
monkeychef said:
So, for example, if you wanted to turn a slave hunter into a slave crusher (you evil person you :twisted: ) you would need to be at least level 18 (22-5). I just checked this today, it's still the same.

Uhhhh... 22-5=17 ... I just checked this today, it's still 17. :razz:
 
Nice work. One thing I would change though would be to save it as a .gif or some other lossless format so you don't end up with fuzzy edges. :smile:
 
Skanky Burns said:
Nice work. One thing I would change though would be to save it as a .gif or some other lossless format so you don't end up with fuzzy edges. :smile:
Umm, GIF isn't actually a lossless format for all files... it's limited to 256 colors, so the original image's colors are downgraded to fit if it has more than that.
However, GIF is much better for images with few colors, and would be lossless for an image like this one, so you're right in this case. :wink:

Of course, PNG is the best major format. PNG-8 files at 128 colors tend to look cleaner than comparable GIFs, and at the same time have a smaller file size.
PNG-24 is the most advanced format (supports alpha-channel transparency for one thing), but the filesize is significantly larger for low-color files than GIF or PNG-8 and some programs have trouble viewing certain PNG-24 files. Internet Explorer, for one, unless they've fixed the problem recently. Kinda funny since Firefox views them perfectly from what I've seen.
JPEG is better than GIF for high-color pictures such as photos, but PNG-24 usually beats it at size and quality (definitely not always, though).

The optimal format for his image would be PNG-8. Of course, not all programs support output to the PNG format, so in that case GIF would be the second choice.

<steps down off his soapbox, after typing more about image formats than anyone here likely cares to know>

Oh, and by the way, nice work monkeychef, like the chart. :smile:
 
Nice work on the chart, very handy! I was always wondering what the upgrade level requirement formula was.
 
I think it does. I didn't see any references to changing the tree in Armagan's changelog, nor have I seen anyone post changes that they've experienced in-game.

I've found this tree to be one of the most useful out there. thanks to those who made it! If it isn't in the stickies or in the dirty manual thread, it aughta be!
 
when the level you had to be (at least) used to be 'desired units level-5' it is now 'desired units level-7'
 
Janus said:
Skanky Burns said:
Nice work. One thing I would change though would be to save it as a .gif or some other lossless format so you don't end up with fuzzy edges. :smile:
Umm, GIF isn't actually a lossless format for all files... it's limited to 256 colors, so the original image's colors are downgraded to fit if it has more than that.
However, GIF is much better for images with few colors, and would be lossless for an image like this one, so you're right in this case. :wink:

Of course, PNG is the best major format. PNG-8 files at 128 colors tend to look cleaner than comparable GIFs, and at the same time have a smaller file size.
PNG-24 is the most advanced format (supports alpha-channel transparency for one thing), but the filesize is significantly larger for low-color files than GIF or PNG-8 and some programs have trouble viewing certain PNG-24 files. Internet Explorer, for one, unless they've fixed the problem recently. Kinda funny since Firefox views them perfectly from what I've seen.
JPEG is better than GIF for high-color pictures such as photos, but PNG-24 usually beats it at size and quality (definitely not always, though).

The optimal format for his image would be PNG-8. Of course, not all programs support output to the PNG format, so in that case GIF would be the second choice.

<steps down off his soapbox, after typing more about image formats than anyone here likely cares to know>

Oh, and by the way, nice work monkeychef, like the chart. :smile:

You also got to remember that jpeg is a format with quality loss. So you better work with something else and save the last time with jpg. Otherwise you image will degrade each time you save and if you save it a few times, it can start to being seen on the quality of the picture.
 
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