[6v6] Create & Share your maps

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Name: Dunnottar Castle

Type of Map: Open

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Description:

I loosely recreated a ruined fortress in Scotland and made it suitable for Battle mode. One flag is next to a cabbage patch surrounded by ruins. Another flag is between a bunker/bridge and large wall. The other flag is at the market square with a Wicker Man-style mannequin. All borders along the coast have been made clearly visible. A wine shop has been added in an out-of-bounds location.

Download: https://www.mediafire.com/file/dc2pa5g0aew81pd/scn_multi_scene_dunnottarcastle.sco/file

Code:
0x000000014000050000048d22000058340000637a0000399b 
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 sea_outer_terrain_2
 
Name: Viking Village

Type of Map: Closed

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Description:

A closed map with a Viking theme, and flag areas similar to those in San’di’boush, Fort of Honour and Verloren.

Download: https://www.mediafire.com/file/0j0tgw1zj8z4j76/scn_multi_scene_vikingvillage.sco/file

Code:
0x00000001300389800003a4ea000058340000637a0000399b 
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 outer_terrain_plain
 
6v6 tourney would be nice, 8v8 is great and all only problem i have with it is there is a lot less competition because more of the top players are crammed into fewer teams. For example look at wnl, the difference between skill levels of the teams within div A are quite substantial.
 
Waljaaa said:
Noone seems to be willing to host 6v6 tourneys anyways, so perhaps you're better off just making 8v8 maps  :???:
I think the maps would work well for 8v8. But making maps suitable for 6v6 is also important, because WBMM is still 6v6. Some of the bigger maps used in tournaments don't get used in WBMM. Ideally, any new map should be suitable for both, so people can practice them more.
 
Map Name: Port o' Praven

Type of Map[Closed/Open]: Mixed

Screenshots:



Top flag location:

Middle flag spawns on the well platform:

Open flag area:




Description: A mixed map with a lot of verticality. The flags were designed to fit each map type/class: Closed/inf flag on top, mixed/archer flag in middle, and open/cav flag low. Should work well in 6v6 or 8v8. There is no AI mesh, but the spawns are placed for Deathmatch/TDM/CtF as well as Battle. Feel free to edit to your liking.

Download Link: http://www.mediafire.com/file/4n1slcp5g5ie5cx/scn_multi_scene_12.sco/file

Terrain Code: Same as Port Assault - multi_scene_12
Code:
0x000000013003d7e30005053f00003b4e0000146300006e84 
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 outer_terrain_beach


edit: Updated link with newer version:
-Horses can ride up all staircases
-Low spawn point moved closer
-Replaced port ladders with ramp + raisable ladder to the overlook
-Placed rocks to show where water becomes unwalkable
-Minor quality changes

edit again: nobody liked this on 8v8 so ymmv
 
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