This problem exists since the very first EA version. Recently, I've created a bug report about it just to draw the devs' attention to the problem (there were numerous bug reports about the same problem before me), but I was really surprised when I was asked for a save file, so they could investigate, lol. I sent it to them, let's see how fast they will fix the clone problem.My last playthrough got me 3 girls. What's annoying is the fact that they all look the same and have the same personality. Wish they would randomize that thing more.
Next time respond by challenging tech support to provide a save file proving that the problem doesn't exist. They love a little fight from the users.This problem exists since the very first EA version. Recently, I've created a bug report about it just to draw the devs' attention to the problem (there were numerous bug reports about the same problem before me), but I was really surprised when I was asked for a save file, so they could investigate, lol. I sent it to them, let's see how fast they will fix the clone problem.
I want their save files they use to test the mid game, so I can bully them over thier poor strategy and compositions.Next time respond by challenging tech support to provide a save file proving that the problem doesn't exist. They love a little fight from the users.
Your wife's genes are stronger than yours, deal with it.In vanilla its configured 51% boys to 49% girls chance, if I remember correctly. But even then its possible to get like 10 girls in a row and so on.
For gameplay reasons I think it would be better if it´s just:In vanilla its configured 51% boys to 49% girls chance, if I remember correctly. But even then its possible to get like 10 girls in a row and so on.
That would be boring, having always one and the same childbirth pattern. It's almost as the 2%-death chance, which made the whole death function barely noticeable and bland.For gameplay reasons I think it would be better if it´s just:
Girl > Boy > Girl > Boy...or Boy > Girl > Boy > Girl...
It may be boring, but as long as male clan members are more valueable than female clan members it would be the right "balance" option, so TW totally won´t do it, so nevermindThat would be boring, having always one and the same childbirth pattern. It's almost as the 2%-death chance, which made the whole death function barely noticeable and bland.
How are they more valuable? There's literally no difference between playing a female and a male.It may be boring, but as long as male clan members are more valueable than female clan members it would be the right "balance" option, so TW totally won´t do it, so nevermind
The better option would be to add some benefits for getting a girl, but that´s even more unrealistic because of TW.
How are they more valuable? There's literally no difference between playing a female and a male.
They've been pretty active in the support section. Just report stuff when you find them. If they can fix it then cool, if not, well, it costs nothing to report anyway.but I was really surprised when I was asked for a save file
I don't think this is the optimal solution. Players can make a stupidly big clan and make other clans only have a few members. They really should just fix the relationship system. Add a person-person relationship on top of the clan-clan relation. This way your daughter will still contribute to your clan while being married to a different one, because you have the relation points to ask her for favors. By extension, you can manipulate her husband too.I think for the player we need negotiation for who leaves and who joins the clan, for NPC it should be the smaller clan gets the spouse joining or a more sophisticated thing like that to even it out.