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He is not saying it is mordau. He is suggesting some things that helped another medieval combat game get popular.This is mount and blade, not mordhau.
He is suggesting a progression system. Get this out of native.He is not saying it is mordau. He is suggesting some things that helped another medieval combat game get popular.
He is suggesting a progression system. Get this out of native.
mord comp just isnt fun because you just got cheesers (the best strategies are just unfun), and there werent other gamemodes for years. The 3o3 ranked doubled the player numbers at least for now.I mean it works, but niche games usually die out overtime if there's no real competitive aspect; mordhau is an example where it has fun casual play but lacks in the competitive aspect because it's extremely boring to watch.
Mordhau has a much smaller playerbase than it used to, because its MP wasn't engaging for competitive play.
riposting will just favor feint spamming
mord comp just isnt fun because you just got cheesers (the best strategies are just unfun), and there werent other gamemodes for years. The 3o3 ranked doubled the player numbers at least for now.
I know, I don't agree with him either but there is stuff that m&b can learn from other games. I wouldn't reject an idea just because it's not m&b ish. Most good m&b mods were not what native warband was like either.He is suggesting a progression system. Get this out of native.
wasnt talking about drags, but turning ur back and running, circle around pillars, shields etcThis is true, I have many many hours on mordhau. The best tactics are to learn certain drags that look totally alien to the enemy screen. Essentially it became a much better of chivalry 1. Much better, but still the bull****tery of chiv 1 is there. Even to a much lesser extent.
wasnt talking about drags, but turning ur back and running, circle around pillars, shields etc
ik how mordhau worksPillar turning is not really an issue since the game has huge swings and stabs can cover a lot of distance during the animation. Shields are piss easy to counter with kicking and distance. In the high levels the most mundane thing is drags and how **** they look on an enemy perspective. You can youtube ''Mordhau drags with tracers'' and you will understand.
Yes as a mod, not for native.I mean crpg is one of the most successful mods in warband. People like actually having something to work towards
Are you aware TW is literally going for skin stores(confirmed) and a passive perk slot(not sure if confirmed but it was part of the plan) ahead of 'what's M&B like' battle and custom servers lmaoYeah, if we go for Mordhau, we can like remove the rest of what's M&B-like from the franchise aswell and while we're at it, how about some pink skin for the Khuzait infantry? Scream masks as replacements for helmets? Or medic perks? Lol.
Just no.
Those already exist. In the M&B community, those are called "chambers".When you release your swing as soon as your enemies swing is about to land, resulting in deflecting their swing and going through with yours to hit them. At the moment I think a parry just deflects their attack, and then you have to attack again to actually swing rather than your attack just going through anyway