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Lordjay

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I understand you are working hard updating,and that is all good however your latest hotfix broke workshops tanners went from 600 and 700 down to 100 if you are lucky.Do not know if you ment it but i am playing as a merc earning around 1k avrage payment from that contract have 130 men had 4 workshops lvl 4 clan 1 caravan with a spiocevender runing it .And i am losing money only my looting keeps me afloat i can not make a party as i do not want to fund it.Pasive should atleast fund me.But just a heads up i am sure you already know :smile:
 
It was probably intentional. The average amount you should be getting from workshops is around 200 denars per day. 600-700 is way too much. You shouldn't be able to sustain a battle hardened stack of 100 men off of one workshop.

200 denars per day is <1 year ROI (return on investment) and probably a good spot to keep them at. Obviously workshops in good spots should earn a little more, and workshops in bad spots should earn a little less, but that should be the average IMO.
 
well it is not sandbox then as you can not have a party you will lose to much money without a fight and a party you lose 3 k a day so you can not be a merc.You need to join a faction to live and i thought it was sandbox
 
Yeah you have to fight bandits and sell their loot to keep your army financed. Kill a few sea bandits or mountiain bandits and you will get more then enough to cover your costs for a few days. I just grinded on bandits to get my money up. Got my party up to like 90 and then became a merc so I could prey on enemy parties for more loot. Late game you will have more money then you need. Just in early game you can to be careful. Also don't upgrade your troops too fast as that will cost you more money or get too many compions. Yes workshops might not make alot but they reduce your daily costs for your troops.
 
最后编辑:
So they have finally reached their goal of making workshops completely useless then. So the only way to earn money now is battles because I think trading isn't worth it either.
 
This is from developer in this topic: https://forums.taleworlds.com/index.php?threads/have-the-tanneries-been-nerfed.425676/page-2

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About tannery :
Tanneries convert 3 hides into leather. Each hide is 60 denars in average and each leather is 140 denars in average. So in normal prices they make 140 - 60 = 80 denars for each conversation. 3 conversation means 240 denars of profit. This shop has 25 denars of operation cost. So average expected profit per day is 215 denars. However in towns with tanneries there is higher hide consumption and leather is in market with big amounts. So hide prices are going up than normal and leather prices are going down than normal. Thats why you cannot make expected 215 denars but your daily profit is generally about 100 denars. Currently in normal situation one workshop make about 100 denars of daily profit, this means they pay their cost in about 2 years. If you make a good examination and find a perfect place for your shop your profit can go up to 200 denars a day. So your workshop can pay its cost in first year (82 x 200 = 16400 > 13400). Tanneries had a bug previously thats why they were making 300+ profit daily. In this scenario all players were making tannery in any town without making price and production examination. Probably you made your tanneries in settlements where hides are expensive. So your daily profit is less. I will work on to increase average shop incomes to 100-150-200s from 50-100-150s. I know average 50-100 profit is less and it should be a bit more.
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So average workshop income currently 100 gold per day, but they have plans to rise it a bit.

Battle loot was most effective way of generating money. Now it's only way.
 
Once you get into regular battles you will eventually acquire loot faster than you can sell it, but it's workshops that need a nerf.
 
Is ok but they need to remove the ai mercs as they have no income so they must no have a army Is like a rpg and we need to do this or this now script what we as players are ment to follow if you wish to be a merc for 30 years til the player drops dead of old age do it .If you want to start a kingdom do that.If you want to help a faction do that not well it is day 130 be a merc now it is day 200 join a faction now it is day 300 start a faction.But maybe that is what they are going for if so ill wait for a mod that changes it to a sandbox
 
In Bannerlord you're not a real mercenary:you're more like a privateer.
You're not getting paid to go here and there and do this and that, you're attacking their enemy for fun and profit.
 
There was no wages for an army back in the day tbh They shared the spoils so silly to say the boss got paid by who ever and he maybe shared a little with the men is how it worked.Vikins just got a share of loot or even if they was paid the noble was not having to grind hes ass off to keep a army.Depends on what they want to do but the way it is going only mods will save us
 
That's funny, woodworking businesses use to be "the ones to have", then it was tanneries .. all being nerfed. ..Funny that gang activity within a city doesn't seem to effect profitability ?? Players should be forced to quell gangs to regain profits.
 
Nope i started a new save on 1.4.2 and tbh if this is the direction they are going in i am done until mods save it.They do not care anyways they have my money.So when game is done and mods convert game ill play again but this is a mmo like grind now without any good quests or anything so sod that
 
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