4 level gain 1 Attribute point is NOT enough

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So the logic is every 4 level up, you get 1 attribute points, which is the MAX cap for your ability
if you are max cap, then theres no more new experience to gain

but think about it, in total, you need at least 40 attributes points for every skill
That means you need to level up 4 * 40 = 160 level up !!!!!!!

Is TW out of mind??? who is going to level up 160 level????
I have play over 1000+ days and only level up to 30 level
that's the best I can do

level up to 160 days just not realistic

in this current game system, if you don't cheat, the game is sooooo slow, play for 2 month and the game version is already up 5-6 versions ahead
 

Antaeus

Sergeant at Arms
The way the system is set up forces you to specialise and be efficient with what you focus on. I'm not too fussed about this, You can't be Elon Musk, Boris Johnson and Usain Bolt at the same time.

I tend to focus on trade and leadership. It takes me about 600-800 days to get to the higher trade levels (it really slows down over 225 so I usually stop there) and leadership ticks over by itself fairly quickly once you're leading armies. I put the spare points I earn into my charm, fighting skills, tactics, and medicine (up to 25 points). I don't even consider my character level. I don't remember ever looking at it.
 

Aurex

Veteran
WB
The way the system is set up forces you to specialise and be efficient with what you focus on. I'm not too fussed about this, You can't be Elon Musk, Boris Johnson and Usain Bolt at the same time.
But this is a videogame where we swing a poleaxe from horseback and kill two hundred people in single battle. And it's supposedly a RPG. Imagine a D&D RPG in which you have a character who's restricted to being a level 5 warrior while all the "NPC" lords are basically demigods.
You start out as a wimp nobody and become an herculean swashbuckler with a silver tongue who is great with a bow and two handed swords. It's why we love RPGs, some power fantasy is great escapism.
 
But this is a videogame where we swing a poleaxe from horseback and kill two hundred people in single battle. And it's supposedly a RPG. Imagine a D&D RPG in which you have a character who's restricted to being a level 5 warrior while all the "NPC" lords are basically demigods.
You start out as a wimp nobody and become an herculean swashbuckler with a silver tongue who is great with a bow and two handed swords. It's why we love RPGs, some power fantasy is great escapism.
yeah so let's said by 1000 days you can level up to 32 level, then you should get 8 attribute points, that's barely cover for most of skills that you need

we need roughly 40 attributes points to level up to 10 attribute points, which is non sense

basically even by 1000 days , you still can't be as efficient and good skills as a normal lord NPC.
 

Apocal

Grandmaster Knight
But this is a videogame where we swing a poleaxe from horseback and kill two hundred people in single battle. And it's supposedly a RPG. Imagine a D&D RPG in which you have a character who's restricted to being a level 5 warrior while all the "NPC" lords are basically demigods.
You start out as a wimp nobody and become an herculean swashbuckler with a silver tongue who is great with a bow and two handed swords. It's why we love RPGs, some power fantasy is great escapism.
You can get godly stats without many attribute points though.
 

Flesson19

Not a Cookie
Knight
I made a suggestion a while back to get 1 attribute point every 3 levels instead of 4. that means at level 24 you would get 8 points instead of 6. that's just 2 attribute points more than now and never heard a word from TW except the famous words" You can always go mod" so the chances of this happening is slim to none
 

Antaeus

Sergeant at Arms
yeah so let's said by 1000 days you can level up to 32 level, then you should get 8 attribute points, that's barely cover for most of skills that you need

we need roughly 40 attributes points to level up to 10 attribute points, which is non sense

basically even by 1000 days , you still can't be as efficient and good skills as a normal lord NPC.

Don't forget all those extra points you get when you design your character. By day 1000, I am more efficient in the skills I care about than any lord will ever be.

And remember, you start this game usually as an adult child of merchants, barely escaping from slavery with your life. You escape with nothing other than the clothes on your back and some firewood for a spear. Those lords have been educated from birth in being lordly. You were not.
 

Ananda_The_Destroyer

Master Knight
Don't forget all those extra points you get when you design your character. By day 1000, I am more efficient in the skills I care about than any lord will ever be.
Do you get extra? The lord NPCs seem pretty beefy too and some even have impossible skill spreads. although they may have changed that in 1.6.3, not sure.
I agree you can make better builds then bot lords, but your options are too limited IMO, there are some builds that just turn out weak because for instance the fp/skill that goes along with the attributes I want just aren't useful to the character. I would much rather just freely pick the attributes and skills I want, or at least a skill of the attribute, rather then constantly "which one sucks less" that is the options now.

So the logic is every 4 level up, you get 1 attribute points, which is the MAX cap for your ability
if you are max cap, then theres no more new experience to gain
ONLY skills get hard capped, you gain exp to level up even with hardcapped skill though! So even with say red hard capped bow and riding skill, you still get full exp towards level up each time you shoot someone from a horseback with a bow.

I agree though, but I kinda think the whole attribute thing is bad and unnecessary. It would be much better to just have FP and let the player have more freedom of where they invest it.
 

Lord Irontoe

Master Knight
What I'll never understand is why they put attributes on a 10pt scale and then give you one every 4 levels. They could have just as easily made it a 40pt scale and give an attribute every level. It would be exactly the same effect in the end, but psychologically it would feel like you're making steadier progress by growing your attributes every level. Why deal with unnecessary fractions when you can deal in whole numbers? Its like the one idea they took from Viking Conquest is its absolute worst one. Now you have 2 different kinds of level-ups--the good ones where you get a focus point and an attribute, and the lame ones where you only get a focus point
 
What I'll never understand is why they put attributes on a 10pt scale and then give you one every 4 levels. They could have just as easily made it a 40pt scale and give an attribute every level. It would be exactly the same effect in the end, but psychologically it would feel like you're making steadier progress by growing your attributes every level. Why deal with unnecessary fractions when you can deal in whole numbers? Its like the one idea they took from Viking Conquest is its absolute worst one. Now you have 2 different kinds of level-ups--the good ones where you get a focus point and an attribute, and the lame ones where you only get a focus point
yeah exactly you need to get level 100 just to be come a normal level lords

that's why I always cheat
 

Apocal

Grandmaster Knight
Lol
The same
Anyway, for figthing, starting at 1 endurance, and 1 one handed, you never kill anything, so you do not level anything… more or less, and less than more 😉
More like using one handed weapons is the reason you never kill anything.
 

Madeloc

Recruit
More like using one handed weapons is the reason you never kill anything.
Yes, I've figured out the more damage you deal the more you level your skills. So two handed is better for example.
But for Athletics in particular, it's painfull and you run/walk at an escargot's speed :smile:
It's more about Athletics, for example to level your little brother/sister, since they will always be late for the fight since they are very slow, they'll never level it. I take them alone in Hideouts, where I'm trying to tank while they kill, but it takes much time.
 

Madeloc

Recruit
So the logic is every 4 level up, you get 1 attribute points, which is the MAX cap for your ability
if you are max cap, then theres no more new experience to gain

but think about it, in total, you need at least 40 attributes points for every skill
That means you need to level up 4 * 40 = 160 level up !!!!!!!

Is TW out of mind??? who is going to level up 160 level????
I have play over 1000+ days and only level up to 30 level
that's the best I can do

level up to 160 days just not realistic

in this current game system, if you don't cheat, the game is sooooo slow, play for 2 month and the game version is already up 5-6 versions ahead
On the one hand it's ok so that we have to make choices and cannot have a god-like character, on the other hand, we like well to have a powerfull character :wink:

Also something else to take in count, I don't know if it's true for you, but, the very first time you play the game, I'm ok with grinding xp to level the character, it's the phase during which we discover the game and that's good. After several playthroughs, I recognize that starting with a weak character is a bit annoying since I know the future skills he/she will get and it's becoming a bit boring. That is the case of many games in which you level a character, IMO. I recognize lacking a bit of patience too, lol.
 

Julio-Claudian

Knight at Arms
Yes, I've figured out the more damage you deal the more you level your skills. So two handed is better for example.
But for Athletics in particular, it's painfull and you run/walk at an escargot's speed :smile:
It's more about Athletics, for example to level your little brother/sister, since they will always be late for the fight since they are very slow, they'll never level it. I take them alone in Hideouts, where I'm trying to tank while they kill, but it takes much time.
I feel like no character should have that low of a base athletics or one handed skill (unless they are a non-combatant or something) and that it should instead be possible for it to be reduced with old age or if they get super fat or badly injured. Old men being 100 times more athletic than teenagers and young men in their prime just makes zero sense.
 

Apocal

Grandmaster Knight
I feel like no character should have that low of a base athletics or one handed skill (unless they are a non-combatant or something) and that it should instead be possible for it to be reduced with old age or if they get super fat or badly injured. Old men being 100 times more athletic than teenagers and young men in their prime just makes zero sense.
I feel like all physical skills should peak early (extremely high learning rate) followed by a slow decline over time but that's not what M&B has ever done.
 
On the one hand it's ok so that we have to make choices and cannot have a god-like character, on the other hand, we like well to have a powerfull character :wink:

Also something else to take in count, I don't know if it's true for you, but, the very first time you play the game, I'm ok with grinding xp to level the character, it's the phase during which we discover the game and that's good. After several playthroughs, I recognize that starting with a weak character is a bit annoying since I know the future skills he/she will get and it's becoming a bit boring. That is the case of many games in which you level a character, IMO. I recognize lacking a bit of patience too, lol.
how come I am such low skills at begining , but my brother is a lord-like skills??
I am level 1 , but my brother is level 21, at the beginning.

that just doesn't make sense
unless this game should be called "lame useless brother grow big and strong one day"
 

Mamonar1337

Recruit
In my opinion it should be at least 1 Attribute point per 2 levels in vanilla.
I myself play with 1 Attribute / 2 Focus points per each level.
 
it would be nice if you could hire specific trainers to your court and leave your companions, clan members or children in their care for a while. This way you do not have to cheat to get a companion with valuable governing skill for example.
Alternatively another solution would be to send out a request for a hireling with a particular skillset who will be showing up at your court at some point.
 
I personally think that it's good to make it so you have to focus on certain aspect of what your character will be like instead of being able to be a master of every other thing.
Although I have to admit, dictating what your companions will eventually be good at is difficult.. I'm trying to make a few good stewards with perks that reduces garrison wages etc, but it's so difficult to level them up to those points
 
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