Work in progress
Rights:
Everyone can use this map. But edit only with my permissions.
Download: (version 0.3 BETA) [1086 KB]
Code:
It's beta! There are propably bugs. Please reports them.
It's my first scene to Mount&Blade.
Assumptions:
-> Every castle have own pros and weaknesses.
-> Castles don't have destroyable doors (excluding ruins in shadow land) so You need engineers to build ladders.
-> Price differences makes that player can gains cash by trading.
-> Many eyecandies.
-> Big world to explore.
-> Hidden locations.
-> Town guards that protect comms city
-> Unclimbable mountains
Locations
There are:
-> 5 castles
-> 1 commoner town
-> 1 ruins of town (can be captured)
-> 4 villages
-> Hidden locations (like assassins guild)
-> Town watch
-> Outlaw channels
-> Unclimbable mountains
To be done:
-> More castles
-> More hidden locations
-> Economy and trade routes
-> Polish details
-> Balancing
Screenshoots:
Overview
Mountain pass
Ruined tower in mountains
Village on hills
Pass over canyon
Shadow land
Grode
Mountain castle
Ruines
Castle in forest
"Build your own house". Feature designed for commoners
Suggestions are welcome!
Rights:
Everyone can use this map. But edit only with my permissions.
Download: (version 0.3 BETA) [1086 KB]
Code:
scn_scene_3 scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000150038980000fffff000058340000637a0000399b
0
0
outer_terrain_plain
0
0
outer_terrain_plain
It's beta! There are propably bugs. Please reports them.
It's my first scene to Mount&Blade.
Assumptions:
-> Every castle have own pros and weaknesses.
-> Castles don't have destroyable doors (excluding ruins in shadow land) so You need engineers to build ladders.
-> Price differences makes that player can gains cash by trading.
-> Many eyecandies.
-> Big world to explore.
-> Hidden locations.
-> Town guards that protect comms city
-> Unclimbable mountains
Locations
Bredby (town) is commoners town. There is tavern, town watch headquatters, cathedral and market.
Defenses: Town is opened 24/7. But is protected by town watch.
Classes: Serf, Peasant, Militia, Mercenary, herdsman.
War equipment: War equipment is very random. And depends where player come to buy it. There are many markets and facilities.
Economy: There are many stockpiles. And outside town there is small village where You can process wood and iron. Herd cows and gather wheat.
Town Watch Headquatters (RP faction) counts as faction and is located in Bredby.
Defenses: It's practically invicible.
Classes: Healer, doctor, footman, militia, sergeant, crossbowman, archer, serf.
War equipment: Equipment perfect for urban fight. Massive shields, heavy armors, good ranged and meele damage. No horses.
Economy: Town watch is completly depends from town.
Cathedral (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Traveller.
War equipment: Bishop armor, priest clothes. Blunt weapons.
Economy: None.
Tavern (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Mercenary.
War equipment: Darts, die.
Economy: Alcohol. You can rest here.
Underground Channels (Town location) Channels under town. There is also outlaws base.
Defenses: It's easy to lost here. Many doors locked by outlaws.
Classes: Rufian, brigand, militia, healer, craftman.
War equipment: Random stuff.
Economy: Alcohol. Gold. Silver. You can rest here.
Assassin's Guild (Hidden location)
Defenses: It's hidden.
Classes: Crossbowman, sergeant.
War equipment: Poisoned daggers, sniper crossbows. Assassin's clotches.
Economy: None
Psyhopath's house (Hidden location)
Defenses: It's hidden.
Classes: None
War equipment: Knives
Economy: None
Whiteforge Guardhouse (Castle) - powerfull stronghold in mountains.
Defenses: Best defended not rp castle.
Classes: healler, doctor, footman, militia, lancer, sergeant, enginieer, master smith, archer and serf.
War equipment: Heavy and light armors. Heavy and light weapons. Medium bows. Poor cavalry equipment. Good shields.
Economy: Is near iron mine, wheat and forest.
Springvale Hold (Castle) - wooden hold placed on water.
Defenses: Very poor. Well made moat replaces walls but defenders don't have blanks to hide. There are 3 places to build ladders.
Classes: healler, doctor, footman, militia, lancer, man at arms, enginieer, archer, herdsman and serf.
War equipment: Light and medium armors. They preffer long weapons. Only one type of one-handed weapon. Many types of bows and arrows. Medium shields. Light but strong horses.
Economy: Is near iron mine, wheat and forest.
Saltklippen (Ruins) - Ruined, ancient castle. Strategic point.
Defenses: Very poor. Destructable gate.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Medium and heavy weapons. Medium weapons. Medium bows. Good crossbows.
Economy: Is placed in wastelands. But controll silver mine.
Berwnic (Castle) - Biggest castle
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Best horses. Weakest bows. Weak infantry weapons.
Economy: Is placed in forest. Owns vinary.
Madvakt (Castle) - Travel is expensive
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Good siege equipment. No horses.
Economy: Taxing. It's castle-bridge.
Kildevakt (Castle) - Hanging gardens
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, man at arms, lancer, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Balanced, good crossbows.
Economy: Is near town.
I didn't mentioned villages here.
Defenses: Town is opened 24/7. But is protected by town watch.
Classes: Serf, Peasant, Militia, Mercenary, herdsman.
War equipment: War equipment is very random. And depends where player come to buy it. There are many markets and facilities.
Economy: There are many stockpiles. And outside town there is small village where You can process wood and iron. Herd cows and gather wheat.
Town Watch Headquatters (RP faction) counts as faction and is located in Bredby.
Defenses: It's practically invicible.
Classes: Healer, doctor, footman, militia, sergeant, crossbowman, archer, serf.
War equipment: Equipment perfect for urban fight. Massive shields, heavy armors, good ranged and meele damage. No horses.
Economy: Town watch is completly depends from town.
Cathedral (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Traveller.
War equipment: Bishop armor, priest clothes. Blunt weapons.
Economy: None.
Tavern (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Mercenary.
War equipment: Darts, die.
Economy: Alcohol. You can rest here.
Underground Channels (Town location) Channels under town. There is also outlaws base.
Defenses: It's easy to lost here. Many doors locked by outlaws.
Classes: Rufian, brigand, militia, healer, craftman.
War equipment: Random stuff.
Economy: Alcohol. Gold. Silver. You can rest here.
Assassin's Guild (Hidden location)
Defenses: It's hidden.
Classes: Crossbowman, sergeant.
War equipment: Poisoned daggers, sniper crossbows. Assassin's clotches.
Economy: None
Psyhopath's house (Hidden location)
Defenses: It's hidden.
Classes: None
War equipment: Knives
Economy: None
Whiteforge Guardhouse (Castle) - powerfull stronghold in mountains.
Defenses: Best defended not rp castle.
Classes: healler, doctor, footman, militia, lancer, sergeant, enginieer, master smith, archer and serf.
War equipment: Heavy and light armors. Heavy and light weapons. Medium bows. Poor cavalry equipment. Good shields.
Economy: Is near iron mine, wheat and forest.
Springvale Hold (Castle) - wooden hold placed on water.
Defenses: Very poor. Well made moat replaces walls but defenders don't have blanks to hide. There are 3 places to build ladders.
Classes: healler, doctor, footman, militia, lancer, man at arms, enginieer, archer, herdsman and serf.
War equipment: Light and medium armors. They preffer long weapons. Only one type of one-handed weapon. Many types of bows and arrows. Medium shields. Light but strong horses.
Economy: Is near iron mine, wheat and forest.
Saltklippen (Ruins) - Ruined, ancient castle. Strategic point.
Defenses: Very poor. Destructable gate.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Medium and heavy weapons. Medium weapons. Medium bows. Good crossbows.
Economy: Is placed in wastelands. But controll silver mine.
Berwnic (Castle) - Biggest castle
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Best horses. Weakest bows. Weak infantry weapons.
Economy: Is placed in forest. Owns vinary.
Madvakt (Castle) - Travel is expensive
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Good siege equipment. No horses.
Economy: Taxing. It's castle-bridge.
Kildevakt (Castle) - Hanging gardens
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, man at arms, lancer, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Balanced, good crossbows.
Economy: Is near town.
I didn't mentioned villages here.
There are:
-> 5 castles
-> 1 commoner town
-> 1 ruins of town (can be captured)
-> 4 villages
-> Hidden locations (like assassins guild)
-> Town watch
-> Outlaw channels
-> Unclimbable mountains
To be done:
-> More castles
-> More hidden locations
-> Economy and trade routes
-> Polish details
-> Balancing
Screenshoots:
Overview
Mountain pass
Ruined tower in mountains
Village on hills
Pass over canyon
Shadow land
Grode
Mountain castle
Ruines
Castle in forest
"Build your own house". Feature designed for commoners
Suggestions are welcome!







