[4.2] Abarnesker [MAP] [BETA, try it yourself]

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Byamarro

Sergeant
Work in progress

Rights:
Everyone can use this map. But edit only with my permissions.

Download: (version 0.3 BETA) [1086 KB]
Code:
scn_scene_3 scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000150038980000fffff000058340000637a0000399b
  0
  0
outer_terrain_plain


It's beta! There are propably bugs. Please reports them.

It's my first scene to Mount&Blade.


Assumptions:
-> Every castle have own pros and weaknesses.
-> Castles don't have destroyable doors (excluding ruins in shadow land) so You need engineers to build ladders.
-> Price differences makes that player can gains cash by trading.
-> Many eyecandies.
-> Big world to explore.
-> Hidden locations.
-> Town guards that protect comms city
-> Unclimbable mountains

Locations

Bredby (town) is commoners town. There is tavern, town watch headquatters, cathedral and market.
Defenses: Town is opened 24/7. But is protected by town watch.
Classes: Serf, Peasant, Militia, Mercenary, herdsman.
War equipment: War equipment is very random. And depends where player come to buy it. There are many markets and facilities.
Economy: There are many stockpiles. And outside town there is small village where You can process wood and iron. Herd cows and gather wheat.

Town Watch Headquatters (RP faction) counts as faction and is located in Bredby.
Defenses: It's practically invicible.
Classes: Healer, doctor, footman, militia, sergeant, crossbowman, archer, serf.
War equipment: Equipment perfect for urban fight. Massive shields, heavy armors, good ranged and meele damage. No horses.
Economy: Town watch is completly depends from town.

Cathedral (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Traveller.
War equipment: Bishop armor, priest clothes. Blunt weapons.
Economy: None.

Tavern (Town location) You can buy here priest and inquisitior equipment.
Defenses: Is opened 24/7.
Classes: Mercenary.
War equipment: Darts, die.
Economy: Alcohol. You can rest here.

Underground Channels (Town location) Channels under town. There is also outlaws base.
Defenses: It's easy to lost here. Many doors locked by outlaws.
Classes: Rufian, brigand, militia, healer, craftman.
War equipment: Random stuff.
Economy: Alcohol. Gold. Silver. You can rest here.

Assassin's Guild (Hidden location)
Defenses: It's hidden.
Classes: Crossbowman, sergeant.
War equipment: Poisoned daggers, sniper crossbows. Assassin's clotches.
Economy: None

Psyhopath's house (Hidden location)
Defenses: It's hidden.
Classes: None
War equipment: Knives
Economy: None

Whiteforge Guardhouse (Castle) - powerfull stronghold in mountains.
Defenses: Best defended not rp castle.
Classes: healler, doctor, footman, militia, lancer, sergeant, enginieer, master smith, archer and serf.
War equipment: Heavy and light armors. Heavy and light weapons. Medium bows. Poor cavalry equipment. Good shields.
Economy: Is near iron mine, wheat and forest.

Springvale Hold (Castle) - wooden hold placed on water.
Defenses: Very poor. Well made moat replaces walls but defenders don't have blanks to hide. There are 3 places to build ladders.
Classes: healler, doctor, footman, militia, lancer, man at arms, enginieer, archer, herdsman and serf.
War equipment: Light and medium armors. They preffer long weapons. Only one type of one-handed weapon. Many types of bows and arrows. Medium shields. Light but strong horses.
Economy: Is near iron mine, wheat and forest.

Saltklippen (Ruins) - Ruined, ancient castle. Strategic point.
Defenses: Very poor. Destructable gate.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Medium and heavy weapons. Medium weapons. Medium bows. Good crossbows.
Economy: Is placed in wastelands. But controll silver mine.

Berwnic (Castle) - Biggest castle
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, lancer, man at arms, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Very Heavy armors. Best horses. Weakest bows. Weak infantry weapons.
Economy: Is placed in forest. Owns vinary.

Madvakt (Castle) - Travel is expensive
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Good siege equipment. No horses.
Economy: Taxing. It's castle-bridge.

Kildevakt (Castle) - Hanging gardens
Defenses: Good.
Classes: healler, doctor, footman, militia,crossbowman, man at arms, lancer, sergeant, master smith, enginieer, archer, herdsman and serf.
War equipment: Balanced, good crossbows.
Economy: Is near town.

I didn't mentioned villages here.

There are:
-> 5 castles
-> 1 commoner town
-> 1 ruins of town (can be captured)
-> 4 villages
-> Hidden locations (like assassins guild)
-> Town watch
-> Outlaw channels
-> Unclimbable mountains

To be done:
-> More castles
-> More hidden locations
-> Economy and trade routes
-> Polish details
-> Balancing


Screenshoots:

Overview
5lp403.png

Mountain pass
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Ruined tower in mountains
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Village on hills
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Pass over canyon
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Shadow land
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Grode
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Mountain castle
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Ruines
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Castle in forest
33o5wdy.png

"Build your own house". Feature designed for commoners :smile:

mv553a.png




Suggestions are welcome!
 
This map is looking excellent; keep up the good work! The rest of the stuff from here is kind of tedious, but this looks like the makings of a great map.
 
Looks great! I would take out the black armor though. Too many possibilities for admin impersonators. Just my opinion though.
 
Might not want to use outlaw-locked doors. Outlaws aren't really a faction, so there's no way for them to distribute keys.
 
I was busy last time. But now I returned to this project.
I finished castles and added anti-horse-climbing protection to important places, so players will not be able to conquer castles or reach resources by glitching.

By the way. I hope that You will like build-your-own-house feature :smile:

mv553a.png
 
We will give it a try and let you know how it goes. 

Ok so the mine is broken, you can't get out of it, you just get stuck or pinned.  The mine in the corner.  And the ore values are set way too low, we killed all the mines in 3 hits and they gave off 2 pieces of ore. 

Map is live on TROJAN_Test server. 

pm me on steam if you need a better description of the bugs we found so far. 

Steam name: phuckue

"oh and is there outlaw training somewhere?"
 
Just uploaded 0.2
-> Fixed all knew bugs
-> Added trade routes and mini-markets near every castles so they can gain money from commoners's trade
-> Balancing stuff
 
The mine is still bugged and the ore values are set too low.  Only 2 pieces of ore per mine node.  Door to exit is broken, you just get stuck between a black wall of nothing and the wood wall. 

Spot you get stuck trying to exit.
CEC969C61B2B4F399D142E99C44898C9168B2F11

The mine in question, with only two pieces of ore floating after wacking the nodes.
965A42B377183EC1C2FC0E9E2A68A3C5412AECE4
 
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