Hi !
I have just one question about Uvw mapping on 3DS max 2012
When i proceed to unwrapping on my model i got this result:
But when i look into "Native" Brf texture are more plannar and proper
[Question]
So, anyone know some tips for make good low-poly uvwmapping ?
Thanks
PS: I am sorry for the mistakes
Csdy
I have just one question about Uvw mapping on 3DS max 2012
When i proceed to unwrapping on my model i got this result:
But when i look into "Native" Brf texture are more plannar and proper
[Question]
So, anyone know some tips for make good low-poly uvwmapping ?
Thanks
PS: I am sorry for the mistakes
Csdy