alright, so I decided to get a trial of 3DS Max to see how things work... mainly to try out making scabbards for my weapons... I have a few questions after fiddling around with it though...
how do you change "hard" edges (that's what they're called in wings anyways) in 3dsm? when I import something I made in wings into 3dsm, and then export it to BRFEdit, it loses the hardened edges and looks like crap, in general. is there a command for doing this in 3dsm?
how is the vertex animation done exactly? I've imported a md3 file from the game, and tried editing it, but when you delete it, it deletes the mesh from all the frames of the animation. how do you make different meshes in each frame?
how do you change "hard" edges (that's what they're called in wings anyways) in 3dsm? when I import something I made in wings into 3dsm, and then export it to BRFEdit, it loses the hardened edges and looks like crap, in general. is there a command for doing this in 3dsm?
how is the vertex animation done exactly? I've imported a md3 file from the game, and tried editing it, but when you delete it, it deletes the mesh from all the frames of the animation. how do you make different meshes in each frame?




