3D modelling tools question

Users who are viewing this thread

Depending on your task, a lot can be done in all 3D packages, maya, max, blender, houdini, zbrush, 3d coat , etc, something is easier in one and something in another, thereby combining different methods and tools and building your own pipeline.
Some programs are designed for convenient work with certain tasks, for example, Max for modeling/rendering, Maya for animation, although you can create models in Maya and animate in Max, it’s just more convenient somewhere, and this is quite subjective.
 
Personally I use 3ds Max, I've been trying to get into Blender since you know - it's free, and it's been booming lately. But I just can't wrap my head around how they design their interface.

If you're new to 3d modeling I'd probably advice you to try Blender, though. Fairly sure it'll become the new standard soon.
 
Lightwave 3D, most because I'v used it since start. I sometime use Maya (it's Autodesk) :wink: but prefer modelling in Lightwave.
UV painting I use Photoshop or Substance Painter.
 
Back
Top Bottom