Yoshiboy said:
i dont know where the collision mesh is, in a post somewhere noob said that in one of the .brfs you could link to a collision mesh that already existed. I would presume this would mean they are hardcoded :/
Based on trial and error, I am starting to think that the collision mesh is stored in the "bo_xxx" (mesh?) files. When I have mucked around with Wings trying to make a large empty indoor scene (like a much bigger arena, without the walls) - I have tried using various 'bo_xxxx' files - and it appears that when you use one from say a tavern, the collison mesh for the tavern keeper's corner stall is included - as even though I had no objects in my empty scene - my character could not walk through the space where the "stall" would have been.
As a result, I have had to use (relatively) empty 'bo_xxx' files such as "bo_arena".
The downside to that has been that when I take the geometry (such as the arena floor) into wings and try to make it bigger - for example by scaling it along the x & z axis, I can bring it back in now without any problem - but the geometry of the new 'floor' mesh, no longer "aligns" with the original collision mesh, and all characters end up standing below the floor to some degree.
To try and work around this, I brought the floor back into wings and scaled the Y axis a slightly negative amount - which worked somewhat. I could aproximate where the collision mesh is - but then I found that some characters are still either above or below them floor geometry (which leads me to believe that the arena collision mesh is not exactly flat).
So I have been mucking around trying to expand one of the indoor geometry's like "small tavern" but not all of the "bo_xxx" meshes will work - so atm I am stuck with a large, but uneven, open space - that is until I can figure out how to modify the collision mesh (which I do not believe we can currently do) - hell I cannot even find them anywhere - I am thinking they might be stored in the "SCN.xxx.obj" files.
Some of the stuff in the "SCN.xxx.obj" is accessible via the in game editor, however there also appears to be quite a bit of stuff that DOES not show up in the in-game editor. Does anyone know more about these files?
Sorry for the long ramble, but I have been banging my head against this for about a week now.... any suggestions??
thanks!!
DE