Stefano
Squire
I'm using the 9th version of max and although it brings some pretty cool improvements, working with SMDs got a lot harder too.
I did some research and found a brand new exporter, tailored by wundeboy for this version of max in this url: http://www.wunderboy.org/sourceapps.php#max9_smd
Max 9 (and 8!) users are out of luck with importers, though. Wunderboy claims he might write such plugin in the future but it's a lot harder than exporting.
For now, I did some research and learned that there are 2 softwares that might help me with this task:
1. Fragmotion (http://www.fragmosoft.com) => imports *.smds gracefully and exports it to another format. Costs $20,00 bucks. Apparently it has some cool support for animation and I read it's a great buy.
2. Blender (url=http://www.blender.org) => imports whatever extension you have chosen to export in Fragmotion (I've tried *.x and *.md2) and saves as 3d Studio's *.3DS. the thing is the model is rotated (which is fine. You'll just have to correct that manually) and it has no bones! Big problem. I can't solve it...
If I import the very same files (*.x, *.md2) back to Fragmotion, bones are there, though.
Does anyone know an easier way to import SMDs using softwares, or knows Blender well enough to help me with this problem?
Thanks and cheers,
-Stefano
I did some research and found a brand new exporter, tailored by wundeboy for this version of max in this url: http://www.wunderboy.org/sourceapps.php#max9_smd
Max 9 (and 8!) users are out of luck with importers, though. Wunderboy claims he might write such plugin in the future but it's a lot harder than exporting.
For now, I did some research and learned that there are 2 softwares that might help me with this task:
1. Fragmotion (http://www.fragmosoft.com) => imports *.smds gracefully and exports it to another format. Costs $20,00 bucks. Apparently it has some cool support for animation and I read it's a great buy.
2. Blender (url=http://www.blender.org) => imports whatever extension you have chosen to export in Fragmotion (I've tried *.x and *.md2) and saves as 3d Studio's *.3DS. the thing is the model is rotated (which is fine. You'll just have to correct that manually) and it has no bones! Big problem. I can't solve it...
If I import the very same files (*.x, *.md2) back to Fragmotion, bones are there, though.
Does anyone know an easier way to import SMDs using softwares, or knows Blender well enough to help me with this problem?
Thanks and cheers,
-Stefano