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Last edited:
can_crouch= 0
menu_cattle_herd
Kırmızı yeri şununla değiştir ; "i 4"menu_cattle_herd 4096 You_encounter_a_herd_of_cattle. none 2 600 1 1152921504606847136 2031 1 1441151880758558741 4
mno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856110 7 1 1640 2 144115188075856110 11 1641 2 144115188075856110 648518346341351424 2040 0 . mno_cattle_stop 0 Bring_the_herd_to_a_stop. 3 501 3 144115188075856110 7 0 1640 2 144115188075856110 0 2040 0 . mno_cattle_kill 7 2133 2 1224979098644774912 1 4 0 200 1 504403158265495578 546 3 504403158265495578 8 144115188075856110 2133 2 1224979098644774912 0 3 0 31 2 1224979098644774912 1 Slaughter_some_of_the_animals. 1 2060 1 864691128455135262 . mno_leave 0 Leave. 1 2040 0 .
Kırmızı yeri istediğiniz tarihle değiştirin.23 2133 2 1224979098644774915 3 2133 2 1224979098644774916 1257 2133
ve2107 2 72057594037927940 6
2107 2 1224979098644774913 6
(jump_to_menu,"mnu_start_character_4"),
]),
(party_add_members, "p_main_party", "trp_khergit_lancer", 15),
30 Taban Boyutu("party_get_ideal_size",
[
(store_script_param_1, ":party_no"),
(assign, ":limit", 30),
(try_begin),
(party_slot_eq, ":party_no", slot_party_type, spt_kingdom_hero_party),
(party_stack_get_troop_id, ":party_leader", ":party_no", 0),
(store_faction_of_party, ":faction_id", ":party_no"),
(assign, ":limit", 10),
(store_skill_level, ":skill", "skl_leadership", ":party_leader"),
(store_attribute_level, ":charisma", ":party_leader", ca_charisma),
(val_mul, ":skill", 5),
(val_add, ":limit", ":skill"),
(val_add, ":limit", ":charisma"),
(troop_get_slot, ":troop_renown", ":party_leader", slot_troop_renown),
(store_div, ":renown_bonus", ":troop_renown", 25),
(val_add, ":limit", ":renown_bonus"),
(try_begin),
(faction_slot_eq, ":faction_id", slot_faction_leader, ":party_leader"),
(val_add, ":limit", 100),
(try_end),
(try_end),
(store_character_level, ":level", "trp_player"), #increase limits a little bit as the game progresses.
(store_add, ":level_factor", 90, ":level"),
(val_mul, ":limit", ":level_factor"),
(val_div, ":limit", 90),
(assign, reg0, ":limit"),
(call_script, "script_give_center_to_faction_aux", "p_castle_48",
(call_script, "script_give_center_to_faction_aux", "p_castle_48", "fac_player_supporters_faction"),
(call_script, "script_give_center_to_lord", "p_town_22",
(call_script, "script_give_center_to_lord", "p_town_22", "trp_player", 0),
("get_player_party_morale_values",
[
(party_get_num_companion_stacks, ":num_stacks","p_main_party"),
(assign, ":num_men", 0),
(try_for_range, ":i_stack", 1, ":num_stacks"),
(party_stack_get_troop_id, ":stack_troop","p_main_party",":i_stack"),
(try_begin),
(troop_is_hero, ":stack_troop"),
(val_add, ":num_men", 3),
(else_try),
(party_stack_get_size, ":stack_size","p_main_party",":i_stack"),
(val_add, ":num_men", ":stack_size"),
(try_end),
(try_end),
(assign, "$g_player_party_morale_modifier_party_size", ":num_men"),
(store_skill_level, ":player_leadership", "skl_leadership", "trp_player"),
(store_mul, "$g_player_party_morale_modifier_leadership", ":player_leadership", 7),
(assign, ":new_morale", "$g_player_party_morale_modifier_leadership"),
(val_sub, ":new_morale", "$g_player_party_morale_modifier_party_size"),
(val_add, ":new_morale", 50),
(
"town", mnf_enable_hot_keys|mnf_scale_picture,
"{s10} {s14}^{s11}{s12}{s13}",
"none",
[
(try_begin),
(eq, "$sneaked_into_town", 1),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
(try_end),
(store_encountered_party, "$current_town"),
(try_begin),
(party_get_slot, ":center_lord", "$current_town", slot_town_lord),
(ge, ":center_lord", 0),
(set_fixed_point_multiplier, 100),
(position_set_x, pos0, 70),
(position_set_y, pos0, 5),
(position_set_z, pos0, 75),
(set_game_menu_tableau_mesh, "tableau_troop_note_mesh", ":center_lord", pos0),
(try_end),
(
"town", mnf_enable_hot_keys|mnf_scale_picture,
"{s10} {s14}^{s11}{s12}{s13}",
"none",
[
(try_begin),
(eq, "$sneaked_into_town", 1),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
(try_end),
(store_encountered_party, "$current_town"),
(try_begin),
(party_get_slot, ":center_lord", "$current_town", slot_town_lord),
(ge, ":center_lord", 0),
(set_fixed_point_multiplier, 100),
(position_set_x, pos0, 70),
(position_set_y, pos0, 5),
(position_set_z, pos0, 75),
(set_game_menu_tableau_mesh, "tableau_troop_note_mesh", ":center_lord", pos0),
(try_end),
[anyone,"tavernkeeper_buy_drinks",
[
], "Of course, {my lord/my lady}. I reckon {reg5} denars should be enough for that. What should I tell the lads?", "tavernkeeper_buy_drinks_2",[
(assign, "$temp", 1000),
(assign, reg5, "$temp"),
]],
[anyone|plyr,"tavernkeeper_talk", [
(store_current_hours,":cur_hours"),
(val_sub, ":cur_hours", 6),
(gt, ":cur_hours", "$gamble_last_time"),
], "Seninle para cevirme oynamak istiyorum", "tavernkeeper_coin",[]],
[anyone,"tavernkeeper_coin", [
], "Peki. Ne kadar kaybetmek istiyorsun?", "tavernkeeper_coin2",[]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",50),
], "50 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 50),]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",100),
], "100 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 100),]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",200),
], "200 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 200),]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",500),
], "500 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 500),]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",1000),
], "1000 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 1000),]],
[anyone|plyr,"tavernkeeper_coin2", [
(store_troop_gold, ":gold", "trp_player"),
(ge,":gold",2000),
], "20000 Denars.", "tavernkeeper_coin3",[
(assign, reg6, 2000),]],
[anyone|plyr,"tavernkeeper_coin2", [
], "Bos ver simdilik durumum yok.", "tavernkeeper_coinn",[]],
[anyone,"tavernkeeper_coinn", [
], "Her neyse.", "tavernkeeper_talk",[]],
[anyone,"tavernkeeper_coin3", [
], "Hadi bakalim yazi mi tura mi?", "tavernkeeper_coin4",[]],
[anyone|plyr,"tavernkeeper_coin4", [
], "Tura.", "tavernkeeper_coin5",[
(str_store_string, s2, "@head"),
(str_store_string, s3, "@tail"),]],
[anyone|plyr,"tavernkeeper_coin4", [
], "Yazi.", "tavernkeeper_coin5",[
(str_store_string, s2, "@tail"),
(str_store_string, s3, "@head"),]],
[anyone,"tavernkeeper_coin5", [
], "Haydi rastgele... (Parayı cevirir.)", "tavernkeeper_coin6",[
(store_random_in_range, "$rand2", 0, 2),]],
[anyone,"tavernkeeper_coin6", [
(eq,"$rand2",0),
], "Hahaha {s3}! Kaybettin.", "tavernkeeper_coin6a",[]],
[anyone,"tavernkeeper_coin6", [
(eq,"$rand2",1),
], "Hass... {s2}... Al parani.", "tavernkeeper_pretalk",[
(troop_add_gold,"trp_player",reg6),
(store_current_hours,":cur_hours"),
(assign, "$gamble_last_time", ":cur_hours"),]],
[anyone|plyr,"tavernkeeper_coin6a", [
], "{reg6} Denarin burada.", "tavernkeeper_pretalk",[
(troop_remove_gold,"trp_player",reg6),
(store_current_hours,":cur_hours"),
(assign, "$gamble_last_time", ":cur_hours"),]],
abdulsamed said:@LaVolpe33
Aynı hata ile ben de karşılaştım, save,import,expor yapmak istersen direk program kapanıyor, programdaki menuleri fonksiyonunu yerine getirmiyor vs...Hata wings3d nin resmi sitesinde bir üye tarafından dile getirilmiş, üyelerden biride aşağıda vermiş olduğum wings3d programını indirmesi gerektiğini söylemiş..Bu linktekini kurarak çözmüştüm problemi...
https://www.dropbox.com/sh/54h7afpm5hvx45m/hcay8uZhgc