Virmin
Sergeant

So question 1
Is there a way to change the skills that the heroes have when you first come across them? If so, how? And if so is it possible to make it so that every game I start they will have these same modified skills that I gave them?
question 2
Does anyone know exactly what the proficiencies do and to what extent? For instance I know proficiencies can increase your swing speed with weapons but by how much per point? I also read that it increases the damage you deal, and if that is true by how much per point?
question 3
I've been trying to find out the full calculations for damage dealt to opponents versus the armor they are wearing. So far I have found these 2 sources through searching:
http://forums.taleworlds.com/index.php/topic,26790.0.html
http://forums.taleworlds.com/index.php/topic,60145.0.html
However I have reason to believe that there is more to the calculation then what amargan's post says, in the top link, since damage does seem to have some sort of random element to it beyond that of the speed multiplier. In the bottom link someone quotes a post where someone mentions that there is a random roll made both on the damage dealt and a roll made on the armor amount of between 50%-100% of the actual values. So for instance if a weapon says it does 30 damage then if you hit someone with 0 armor it it will do a random roll between 15-30 to decide how much damage is actually applies and the same thing is done for the armor that is being hit. The problem though is that when I have written out some examples I get some extremely varied results due to the random roll being applied to the weapon and to the armor which I don't think is correct. Here is an example I made:
Assumed Power Strike skill of 4, so damage is increased by 32%.
Cut damage example against armor of 20:
Sword with 30 cut damage, 30 * 1.32 = 39.6 effective damage plus Random roll between 50%-100%
Applied damage = 19.3-39.6, (39.6 * 0.5-1.0)
20 body armor plus Random roll between 50%-100%
Applied armor = 10-20, (20 * 0.5-1.0)
Armor Soak Factor(0.65): applied damage - (applied armor * 0.65) = soaked damage
19.3-39.6 - 6.5-13 = 6.3-33.1
Armor Reduction Factor(1.0): soaked damage * (1 - (applied armor / 100 * 1.0)) = final damage
6.3-33.1 * 0.9-0.8 = 5.04-29.79
So with no speed factors or proficiencies taken into account your damage with 4 skill points in Power Strike and a weapon with a cut damage of 30 against someone with a body armor of 20 would be anywheres between 5.04 and 29.79.
So can anyone verify whether these calculations are indeed correct?
Is there a way to change the skills that the heroes have when you first come across them? If so, how? And if so is it possible to make it so that every game I start they will have these same modified skills that I gave them?
question 2
Does anyone know exactly what the proficiencies do and to what extent? For instance I know proficiencies can increase your swing speed with weapons but by how much per point? I also read that it increases the damage you deal, and if that is true by how much per point?
question 3
I've been trying to find out the full calculations for damage dealt to opponents versus the armor they are wearing. So far I have found these 2 sources through searching:
http://forums.taleworlds.com/index.php/topic,26790.0.html
http://forums.taleworlds.com/index.php/topic,60145.0.html
However I have reason to believe that there is more to the calculation then what amargan's post says, in the top link, since damage does seem to have some sort of random element to it beyond that of the speed multiplier. In the bottom link someone quotes a post where someone mentions that there is a random roll made both on the damage dealt and a roll made on the armor amount of between 50%-100% of the actual values. So for instance if a weapon says it does 30 damage then if you hit someone with 0 armor it it will do a random roll between 15-30 to decide how much damage is actually applies and the same thing is done for the armor that is being hit. The problem though is that when I have written out some examples I get some extremely varied results due to the random roll being applied to the weapon and to the armor which I don't think is correct. Here is an example I made:
Assumed Power Strike skill of 4, so damage is increased by 32%.
Cut damage example against armor of 20:
Sword with 30 cut damage, 30 * 1.32 = 39.6 effective damage plus Random roll between 50%-100%
Applied damage = 19.3-39.6, (39.6 * 0.5-1.0)
20 body armor plus Random roll between 50%-100%
Applied armor = 10-20, (20 * 0.5-1.0)
Armor Soak Factor(0.65): applied damage - (applied armor * 0.65) = soaked damage
19.3-39.6 - 6.5-13 = 6.3-33.1
Armor Reduction Factor(1.0): soaked damage * (1 - (applied armor / 100 * 1.0)) = final damage
6.3-33.1 * 0.9-0.8 = 5.04-29.79
So with no speed factors or proficiencies taken into account your damage with 4 skill points in Power Strike and a weapon with a cut damage of 30 against someone with a body armor of 20 would be anywheres between 5.04 and 29.79.
So can anyone verify whether these calculations are indeed correct?

