Hey, I would like to ask about a possible feature we are thinking about, would it be too much micromanagement if we had an option to exempt towns from taxation to reduce the loyalty penalty.
The main problems with this feature are that currently, you require to go to the settlement to actually manage them. Maybe we can order it through the fiefs menu, but I am not sure. Also if we enable this for the AI as well, since AI tends to have more resources than the player and this can put the player at an economical disadvantage.
Also, reducing loyalty penalty from cultural differences is something we can add, but it is already simulated a bit through the notables changing their allegiance and also increase the possibility of large snowballing empires (if they can manage to hold out for a year or two for example)
As always thank you for your feedback and discussion.
Not having to travel to settlements to manage them would be a major quality of life change.
I think over time somehow the loyalty penalty should decline if you manage a town well.
When conquering places, some prioritized more extraction of resources, while others prioritized more stabilization and assimilation.
Exempting from taxation would be great as one way to represent the latter approach, especially for the initial rocky period.
Another feature could be a path to changing the culture itself which I've heard other suggest, but that should be extremely difficult and take time.