Harding Grim
Squire
But the Jatu horses need to eat delicious delicious elf flesh. Why do you hate horses so much mate?
hunterkiller725 said:split the archer tree into archers(who will still need a buff) and skirmishers with throwing spears and javalins, maybe with spears as there secondary as a way to stop cavalry charges.
hunterkiller725 said:give them more and better kho, maybe replace the kho in windholm with a new order of super heavy calvalry with two handers a powerful order on par with shadow centurions
Exactly, to many horses.InstantBlade said:There are too many horses in Pendor.
Every faction and minor faction has horses and horsemen everywhere. It's simply too much and detracts from the fun of the game and the strategy aspects of the game (IMO). I find myself fielding mostly cavalry because even with the slight extra cost, it is the best type of unit to have on the field, hands down.
This, in my opinion, makes us rush to ever more powerful units and mostly horsemen lines, in order to be able to both resist the cavalry charges of the enemy and quickly reach their archer lines (i.e. Noldor).
It isn't necessary, and it also makes a pretty nasty dificulty (PoP in general) become much easier when you have a good small-medium team of horse companions and knights.
If you want to have a balanced army, you can, sure. But then you ~will~ experiment that PoP difficulty head on, experience a lot of casualties, and simply not be as effective as with a horse-focused army.
Heck. Bandits have horses, low-life bandits as well. And that wouldn't be too bad, but some of them, despite having bad mounts and low armor, hit hard enough to be a problem.
So if you go with a - mostly - infantry and archer army, you will spend 95% of your fights dealing with cavalry charges. Again, and again, and again.
It's funny the first, say, 100 times, but then it gets old.
Cheers.
PS: This mod has been one of my favorite mods since M&B (original), a long long time ago. But only now I've noticed that everyone in Pendor rides.
PPS: A LOT, and I do mean a lotty lot of the Fierdsvain troops now ride horses. What the heck?...
PPPS: What the guy ^ above ^ said. +1 (EDIT: To make things clear. I'm not being omfgromplstompped by the enemy, quite the contrary, but I am 'forced' to use old style M&B tactics. Remember when you could just get only horsemen with Swadia and crush all opposition? Yeah, those lame days).
Alavaria said:Maybe tweaking their composition so have less of the archers, instead using a more infantry-heavy composition and perhaps even larger overall numbers than other factions (after all, infantry should have a cost and number advantage over mounted units).
Lord-Latis said:Needn't to be too balance,as mordred said.Fitting the lore is one of the most important thing,plz don't forget that.
Then,for my very personal idea ,Just keep the sarleon strong ,a little nerf to Dshar is okay,and u can buff the empire by upgrade their lord's states.
Lord-Latis said:Last,you can nerf the frequency of noldor party's spawn.I can see many weak or medium empire lords be defeated by noldor,as the spawn of noldor is also too frequent.
M0rdred said:I think Sarleon / D'Shar seem strong because they take territory from the Empire. Strengthen the Empire, and the others will weaken accordingly.
Take it easy man,I am not meaning to aginst u nor I want to.Ralyks18 said:Lord-Latis said:Needn't to be too balance,as mordred said.Fitting the lore is one of the most important thing,plz don't forget that.
Then,for my very personal idea ,Just keep the sarleon strong ,a little nerf to Dshar is okay,and u can buff the empire by upgrade their lord's states.
What am I touching about the lore? Im still saying to remain the Snake Cult inside the Empire, but not so deep inside.
Lord-Latis said:Last,you can nerf the frequency of noldor party's spawn.I can see many weak or medium empire lords be defeated by noldor,as the spawn of noldor is also too frequent.
According to the first quote I did, how this follows the lore? Noldors know that they are weak and are forced to hide in the forest, why would some of them chase Empire lords around Ethos? I think Noldor is fine, most of their few patrols dont even fight once, they are just wandering the forests since they spawn. Maybe move them closer to the Jatu so that it actually feels like they are fighting something, in this case, one enemy that really hates them (and that will fit that sometimes some warbands fullfilled with anger adventure themselves within the Noldor territory. This will also divert the attention from the Empire.
M0rdred said:I think Sarleon / D'Shar seem strong because they take territory from the Empire. Strengthen the Empire, and the others will weaken accordingly.
If thats true (which nor you nor me know), I do agree that will probably solve it.