Zflocco
Recruit
The 2nd Cavalry Corps Sunday Siege
Our Teamspeak:
voice2cc.no-ip.org
Sign Ups Are: Open
The 2nd Cavalry Corps is proud to announce it`s new Sunday Siege, which will be taking place on a regular basis every week. The event will be hosted on our server every Sunday at 8:00 p.m. GMT/3PM EST. The server name will be 2CC_Siege at the time the event takes place! Sign ups will be made on this forum and final confirmation of attendance and the giving out of the password will be handled in our teamspeak: voice2cc.no-ip.org at 7:45 P.M. GMT/3:35 EST
We are new to hosting the siege event and will attempt to provide a good, solid, and hassle free siege. We will maintain the rules with strict discipline and will not tolerate any troublemakers in the event and as it is free of lengthy TS only sign ups we should get you in the action very quickly!
As soon as the participating regiment`s have the password they should start getting their men into the server in readiness. The event will consist of 4 rounds in total to be played on 2 different maps. If you have any question regarding this event or anything you wish to discuss feel free to add me on steam Zflocco
This Week's Nations: Russia & France
WEEKLY SIGN UP FORMAT
REGIMENT NAME -
PREFERRED NATION -
TROOP/CLASS -
AMOUNT ATTENDING -
STEAM NAME -
PREFERRED NATION -
TROOP/CLASS -
AMOUNT ATTENDING -
STEAM NAME -
All participating regiments must have a representative add me on steam!
UNIT SIZES AND LIMITS PER TEAM
Any amount of Line Infantry - minimum 5 maximum 30
1 Regiment of Light Infantry - minimum 5 maximum 15
1 regiment of Skirmishers - minimum 5 maximum 15
2 Regiments/Detatchment of Artillery Per Side - minimum 3 maximum 4, may take 1 sapper in addition.
1 Regiment of Light Infantry - minimum 5 maximum 15
1 regiment of Skirmishers - minimum 5 maximum 15
2 Regiments/Detatchment of Artillery Per Side - minimum 3 maximum 4, may take 1 sapper in addition.
(One Artillery Piece Per Regiment Max)
GENERAL RULES
*All the usual ones about not teamkilling and generally not being an idiot; i think you all know well enough how to behave so i won`t state the obvious here!
*All infantry on the attacking side should only move out of spawn in groups of 5 or more men. If you wish to move out and join the action sooner then tag behind a friendly line in order to do so!
*All normal formation rules apply to units whilst they are outside of the fortress. Once inside they can break ranks and charge.
*No rocketeers!
*Crouching is allowed for both defenders and attackers
*No musketoons as they lead to too much teamkilling!
*Defenders should not rambo out, an organised line may sally forth to fulfill some important objective if they wish but they must then obey the same formation rules as attackers do outside the castle.
Standard Battle Rules Are As Follows for those outside of the fort, Applies to defenders and attackers
Line Infantry Rules
*May only fire when in formation
*May fire during the charge (provided the charge doesn`t start at spawn and end at the enemy`s side of the map! )
*Must maintain a line formation
*May fire during the charge (provided the charge doesn`t start at spawn and end at the enemy`s side of the map! )
*Must maintain a line formation
Lights & Skirmishers rules
*May Use Two Man Spacings
THIS WEEK`S ATTENDING REGIMENTS
Russia:2nd Cavalry Corps:10-20
France:
France:
Regular Regiments Attending:
2nd Cavalry Corps10-20 Depending on what other regiments go as we'll fill in what is needed
Event Admins
2CC_MtF_Zflocco
2CC_Pvt_Jake
2CC_Pvt_Jake