Kapt Torbjorn
Squire
Alright, there are some serious issues with the 2h weapons in the Warband Beta at the moment, as most of you already know. For this post, I'm going to completely ignore the fact that the weapon lengths are completely unrealistic and fit better in a Final Fantasy game than M&B. What I want to suggest is a rebalance to the cost of some different weapons so that 2 handed weapons don't dominate the battlefield in every game.
First, let's look at the different faction's list of giant, massive damage dealing 2 handers
Nords:
Long Axe - 53c - 390 Gold - 120 Reach
Long War Axe - 55c - 510 Gold - 125 Reach
Great Long Axe - 56c - 620 Gold - 127 Reach
Vaegirs:
Great Long Bardiche - 54c - 340 Gold - 116 Reach
Rhodoks:
War Cleaver - 45c - 640 Gold - 120 Reach
*(Special Case)*Warhammer - 45b - 290 Gold - 75 Reach
Swadians:
Great Sword - 42c - 1123 Gold - 120 Reach
Khergits:
Don't have any really
Argument & Proposed Solution
Now, out of those weapons above, there is only one that is accurately priced according to the damage it can inflict, and that's the greatsword. The weapons above all have the potential to kill people in 1 hit from full health, unless they have very good armour or only catch a glancing blow from one of them. These weapons need to be given a steep increase in price in order to turn them from being the standard battlefield weapon, into weapons that are reserved for the elite and those who have the money to afford them. In my opinion, the weapons should have these prices (or close to).
Nords:
Long Axe - 53c - 700 Gold - 120 Reach
Long War Axe - 55c - 1030 Gold - 125 Reach
Great Long Axe - 56c - 1560 Gold - 127 Reach
Vaegirs:
Great Long Bardiche - 54c - 1100 Gold - 116 Reach
Rhodoks:
War Cleaver - 45c - 920 Gold - 120 Reach
*(Special Case)*Warhammer - 45b - 680 Gold - 75 Reach
Swadians:
Great Sword - 42c - 1123 Gold - 120 Reach
Another possible solution, which I think should be included alongside the increase in price, is that throwing weapons should be brought back down to their original pricing. Currently, you can buy a long axe that kills nearly everyone in 1 hit for just a slight bit more than a pack of 5 little javelins, which usually take 2-3 to kill enemies that aren't even wearing any armour. Throwing weapons were the perfect counter for these weapons, as you could keep your distance and kill them without having to enter into their gigantic swing radius, but hardly anyone buys them anymore since they're too expensive to be worth the cost.
**Warhammer** I included the warhammer in this list because it's also one of the extremely powerful 2h weapons available (some would argue the most powerful one). It usually takes a maximum of two hits with a warhammer to kill even an enemy wearing top tier armour, and since the overhead gives you what seems to be a 90%+ chance of block crush + knockdown, fighting a warhammer user is one of the most frustrating experiences currently (make 1 mistake and you're dead).
Thoughts?
First, let's look at the different faction's list of giant, massive damage dealing 2 handers
Nords:
Long Axe - 53c - 390 Gold - 120 Reach
Long War Axe - 55c - 510 Gold - 125 Reach
Great Long Axe - 56c - 620 Gold - 127 Reach
Vaegirs:
Great Long Bardiche - 54c - 340 Gold - 116 Reach
Rhodoks:
War Cleaver - 45c - 640 Gold - 120 Reach
*(Special Case)*Warhammer - 45b - 290 Gold - 75 Reach
Swadians:
Great Sword - 42c - 1123 Gold - 120 Reach
Khergits:
Don't have any really
Argument & Proposed Solution
Now, out of those weapons above, there is only one that is accurately priced according to the damage it can inflict, and that's the greatsword. The weapons above all have the potential to kill people in 1 hit from full health, unless they have very good armour or only catch a glancing blow from one of them. These weapons need to be given a steep increase in price in order to turn them from being the standard battlefield weapon, into weapons that are reserved for the elite and those who have the money to afford them. In my opinion, the weapons should have these prices (or close to).
Nords:
Long Axe - 53c - 700 Gold - 120 Reach
Long War Axe - 55c - 1030 Gold - 125 Reach
Great Long Axe - 56c - 1560 Gold - 127 Reach
Vaegirs:
Great Long Bardiche - 54c - 1100 Gold - 116 Reach
Rhodoks:
War Cleaver - 45c - 920 Gold - 120 Reach
*(Special Case)*Warhammer - 45b - 680 Gold - 75 Reach
Swadians:
Great Sword - 42c - 1123 Gold - 120 Reach
Another possible solution, which I think should be included alongside the increase in price, is that throwing weapons should be brought back down to their original pricing. Currently, you can buy a long axe that kills nearly everyone in 1 hit for just a slight bit more than a pack of 5 little javelins, which usually take 2-3 to kill enemies that aren't even wearing any armour. Throwing weapons were the perfect counter for these weapons, as you could keep your distance and kill them without having to enter into their gigantic swing radius, but hardly anyone buys them anymore since they're too expensive to be worth the cost.
**Warhammer** I included the warhammer in this list because it's also one of the extremely powerful 2h weapons available (some would argue the most powerful one). It usually takes a maximum of two hits with a warhammer to kill even an enemy wearing top tier armour, and since the overhead gives you what seems to be a 90%+ chance of block crush + knockdown, fighting a warhammer user is one of the most frustrating experiences currently (make 1 mistake and you're dead).
Thoughts?