2h units are useless unless archers get nerfed

trio1989

Recruit
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everytime i spend ages finally upgrading troops to 2h units i take them into any battle that has archers and they get massacred they are always the first units to die so now i just go with shield units only any one else find they have this issue?
 

Scarf Ace

Sergeant Knight at Arms
WBWF&SNWVCM&B
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Yes
Realism though
Realistically, arrows and bolts have a lot of drag, losing much of their energy fairly rapidly.
The difference between a close, and long-range hit is pretty massive.
I hate how people keep making the realism argument in favour of unrealistic things.
 

danEN

Squire
WBM&BWF&SNWVC
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The issue being, if they nerf archers to the point that they can barely kill 2h soldiers, they're going to be absolutely useless against soldiers with shields.

What they need to do is allow us to put units in custom selection groups like we could in WB. That way you can effectively keep the 2H's behind the shields and not just a single infantry bunch that it is now.
 

Nordmann

Sergeant Knight
WBM&BWF&SNWVC
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What they need to do is allow us to put units in custom selection groups like we could in WB. That way you can effectively keep the 2H's behind the shields and not just a single infantry bunch that it is now.
+1

Agreed!
 

Adrivan

Regular
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A simple fix is when you order infantry to form a shield wall, give priority on the front row to people who actually have a shield, instead of mixing shield infantry with unshielded ones.
 
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The issue being, if they nerf archers to the point that they can barely kill 2h soldiers, they're going to be absolutely useless against soldiers with shields.

What they need to do is allow us to put units in custom selection groups like we could in WB. That way you can effectively keep the 2H's behind the shields and not just a single infantry bunch that it is now.
Also 2handers will devastate once they get in range. Chop chop.

You can still move them to a different group manually, they are numbered up to VIII I believe? Not really sure. But it can still be done, albeit somewhat more awkwardly.
 

Dathalidus

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I think combat should run like an rts, warhammer for example. Mounted archers should be lightly armored. and ground archers should be more accurate against them since they are on horse, shock cav should be armored because they are melee units, which is why spearmen are needed to protect your archers. and you need 2h infantry if you want to shred the enemies front line and make them break, but also archers are the main source of your armies dmg but they are weak and vulnerable. Where this becomes more about tactics and where you place your units to deal with specific threats, but as it stands theres no reason to do anything other than an army of khans guard because they are lethal and armored and do well in melee.
 
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Just make a shieldwall in front of the 2h units?

What they need to do is allow us to put units in custom selection groups like we could in WB. That way you can effectively keep the 2H's behind the shields and not just a single infantry bunch that it is now.
you can already do that?
in the party screen select the unit you want in a different group than click the orange banner with the roman numeral in it.
(This image is resized so looks horrible, this is no representation of the games graphics)
 
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arslanbenzer

Recruit
M&BWBWF&SNWVC
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Better should armor should absorbe much of the damage caused by arrows, though bolts should be effective on armor
 

Roger_Dabbit

Recruit
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Not a lot of people knew this feature but I thought it was common sense
Not quite. It's not ever mentioned in the tutorial, nor is it obvious what the Roman numerals indicated.

The game, in general, needs a lot of additional work on giving the player feedback on what's going on and how to work with the intricacies of the systems presented.
 

Brynjahr

Sergeant
WBNWVC
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Not quite. It's not ever mentioned in the tutorial, nor is it obvious what the Roman numerals indicated.

The game, in general, needs a lot of additional work on giving the player feedback on what's going on and how to work with the intricacies of the systems presented.
It's a good point that the game doesn't rlly hold your hand at all but me being me pressed it to see what it did straight away and now I use it all the time to separate units further to make an efficient and effective war machine with specialised units to fulfil my demands
 
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Not quite. It's not ever mentioned in the tutorial, nor is it obvious what the Roman numerals indicated.

The game, in general, needs a lot of additional work on giving the player feedback on what's going on and how to work with the intricacies of the systems presented.
your absolutely right, it needs some more explanation, in the tutorial it does not even tell you how to controll your troops, however, as much as i agree with you, dont count on getting any explenation later on.
sadly there was no explenation in warband about this stuff either
 

Roger_Dabbit

Recruit
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It's a good point that the game doesn't rlly hold your hand at all but me being me pressed it to see what it did straight away and now I use it all the time to separate units further to make an efficient and effective war machine with specialised units to fulfil my demands
I'm okay with not holding the hand so long as the player can access the information in an intuitive way should they seek it.

No need to hit me with pages of text explaining every last part of the UI and system, but I feel like tooltips on hover are an incredibly easy and intuitive way to help explain these things should the player's curiosity convince them to seek out that info. The Witcher 3 did this well; general combat info was tooltip on hover over stats and items, but specialized info (i.e. monster weaknesses) required the player actively delve into the Witcher's bestiary.
 

Brynjahr

Sergeant
WBNWVC
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I'm okay with not holding the hand so long as the player can access the information in an intuitive way should they seek it.

No need to hit me with pages of text explaining every last part of the UI and system, but I feel like tooltips on hover are an incredibly easy and intuitive way to help explain these things should the player's curiosity convince them to seek out that info. The Witcher 3 did this well; general combat info was tooltip on hover over stats and items, but specialized info (i.e. monster weaknesses) required the player actively delve into the Witcher's bestiary.
It's a good idea I do agree with you but Taleworlds probably thought a lot of EA players would be M&B vets so sort of know what they're doing but yes tutorials and such like will most likely be added at a later date when there is free time, for now I guess we'll teach each other :smile:
 

Caps

Knight at Arms
WBWF&SNWVC
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The feature still needs to be worked on so you can put x of that troop in it x of that troop and so on
getting rid of the default groups (putting everyone into 9 from the start)

displayin the morale of each of ur units, so you can attack enemy weakpoints
theres still alot to do